Immersive. Shared. Focused.


VR provides a seamless sense of personal, social, and environmental presence, making virtual spaces feel real and shared

Unlike a video conferencing session, three dimensional envrionments allow collaborators to meet and interact in three-dimensions with life-like gestures, gazes, and a sense of presence and spatial relationships. Being in the same virtual space leads to greater engagement and a more natural flow of ideas.


VR learners are 3.75x more emotionally connected to their learning content than classroom learners. 

Foretell Reality provides tools that allow for sharing of 3D objects, whiteboarding, screen sharing on multiple screens, speech-to-text Post-It notes and more, all in customizable spaces optimized for ideation and analysis.


VR learners are 4x more focused compared to e-learners, and 1.5x more focused than classroom learners. 

While wearing a headset, collaborators are less prone to distractions like incoming texts and calls, visual and auditory background noise, and poor and uneven video and audio quality. Focused attention combined with environments that inspire engagement leads to more productive uses of time and better output.

Session Examples

Live Demonstrations

Practice being a therapist, a doctor, or any other professional who interacts with people regularly

Group Discussions

Review and assess concepts, skills, and information in shared immersive settings with large screen presentations.

Scene Recreation

Re-examine real-life incidents like historical events and meet remote professionals in the field

Design Workshops

Collaboratively review and annotate 3D models from any angle.

3D Presentations

Navigate and annotate detailed 360-degree images and videos with clients or colleagues.

Joint Learning and Reflection

3D record videos to see yourself and your teammates from a third-person view and review interactions spatially.

VR learning is the most cost-effective way of learning when it’s done on a large scale.

At 3,000 learners, VR costs become 52% less than classroom.

Case Study: University of Connecticut

Educators faced an unprecedented challenge engaging with their remote students during the Covid19 pandemic. Professor Tara Watrous, the instructor for the Entrepreneurial Journey course noted how “It was easy for students to turn off their Zoom, mute their microphones. It was difficult to connect with our Students.”

With Foretell Reality’s learning platform, students were more engaged and consistently attentive due to the immersive, all-encompassing nature of a VR headset. “It’s impossible to get distracted,” one student noted. David Noble, Director of the Werth Institute, affirmed the suitability of VR for this particular course, given that “Using emerging technology makes it real, such that students can start to imagine solutions using that technology.”

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