Authentic. Anonymous. Accessible. 


VR Avatar embodiment allows for the study and awareness of self-perception, emotion, and identity. It also creates a sense of personal, social, and environmental presence.

Virtual Reality (VR) provides a tangible feeling of group presence through lifelike avatars that can gesture, direct their gaze, and manipulate and pass objects. Distraction free environments focus attention and increase engagement and particpation. 


Avatars allow users to exert boundary control upon others’ access to one’s body and personal information, increasing privacy and  in some cases, wellbeing.

VR breaks down certain barriers surrounding traditional therapy and support. By masking the identity of the participant with a virtual avatar, issues of social stigma and discomfort in public settings are lessened, resulting in more open and meaningful interactions.


89% of patients with phobias prefer VR exposure therapy to traditional exposure therapy. This can increase accessibility to exposure therapy since“in vivo” exposure of fear of flying or fear of  heights is a costly and challenging process.

VR removes the need to travel to a physical location, eliminating expenses, logistics, and time. Additionally, Foretell Reality works with our partners to ensure therapeutic environments are HIPAA compliant.

Types of Therapy and Groups

Support Groups

Scheduled or drop-in sessions for groups of anonymous or known participants.

Exposure Therapy

Supervised simulations of realistic and repeatable anxiety-inducing scenarios.

PTSD Treatment

Supervised CBT and EMDR sessions performed in-person or remotely.

Individual & Group Therapy

Immersive, therapeutic environments for facilitating connection and openness.

Psychodrama Therapy

Guided role play through lifelike avatars acting in realistic settings.

Play Therapy

A limitless playroom without the feeling of being watched or judged.

Case Study: Yale School of Medicine

Foretell Reality is working with Yale School of Medicine’s Pediatric Oncology Department on a leading study of the efficacy of support groups in VR versus in person.

The has found an effective and convenient solution for adolescent cancer patients to participate in moderated support group sessions without the health risk and inconvenience of traveling to and from the hospital or the social anxiety that can occur in group therapeutic settings.

Download Our VR Group Therapy and Support White Paper

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