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VR during surgery
Industry News, Other, VR-Related

Virtual Reality as an Alternative to Anesthesia and Painkillers

Hospitals across the UK are embracing virtual reality (VR) as a tool for pain distraction during surgery and are finding that the benefits extend even beyond minimizing pain. 

A recent article published in The Irish News takes an in depth look at the impact VR  is making for patient populations. By using VR, the elderly are sometimes able to avoid anesthesia, which can result in serious side effects for older patients, including postoperative cognitive dysfunction. VR is also being used for children, as the sensory experience helps anxious and fidgety young patients to sit still during complicated procedures.  And VR’s benefits extend to all patients as it has been shown to reduce anxiety before, during, and after procedures.  An additional important use is the treatment of chronic pain as an alternative to addictive painkillers, which can result in long-term substance abuse disorder. The article cites a 2020 review from Health Technology Wales, which concludes that VR is actually more effective at reducing pain during and immediately after procedures than standard care, such as painkillers. 

Beyond improved patient care,  hospitals experience the added benefit of reducing overall costs. Anesthesia itself is expensive, and it often requires an overnight stay. Many patients (not just the elderly) are adversely impacted by anesthesia and experience symptoms like vomiting and chills, which extends their hospital stay. 

So why are the VR simulations, from a roller coaster ride to a wildlife safari, so effective? According to Jordan Tsigarides at the University of East Anglia, “VR is immersive. It floods the brain with audio-visual signals, engaging the senses and diverting the brain’s attention from processing pain signals…by putting someone in a situation outside of their normal environment, VR can be relaxing. And if you add in an engaging task such as a game, then it’s not hard to grab their full attention.”

Body transfer
Industry News, Soft Skills, VR-Related

VR Body Transfer for Animal Empathy

As environmental catastrophes are increasing, Daniel Pimentel at the University of Oregon wondered whether Body Transfer using virtual reality (VR) would help humans to identify with other animals and increase the empathy required for strong conservation efforts.  

Body Transfer, sometimes referred to as body ownership, is an illusion that tricks the mind using visual and sometimes haptic input into experiencing the embodiment of another human or animal. Through an immersive 15-minute VR simulation participants in Pimental’s study experienced the plight of an endangered loggerhead sea turtle as it navigated (often man-made) hazards from birth to adulthood, including treacherous obstacles like fishing nets. Participants were given a firsthand perspective through a specially designed chair that mimicked a sea turtle’s paddling posture (they perceived their own arms as flippers), and through haptic vibrations along their spine when they encountered motor vibrations of nearby boats.

Through a series of four experiments, Pimental and fellow researchers concluded that virtual embodiment of a sea turtle can offset compassion fade, which is an inverse relationship wherein empathy actually decreases as the (human or non-human) casualty victim count increases. Moreover, Body Transfer allowed participants to see other turtles in the simulation as part of their in-group, thereby facilitating reciprocal altruism, and that embodiment of the sea turtle increased the threat perception, influencing the amount of money that participants donated to hypothetical conservation efforts. 

Virtual Reality Reminiscence Therapy
Mindfulness, Therapy and Support, VR-Related

The Power of Virtual Reality Reminiscence Therapy

Cognitive decline can lead to social isolation and many older people suffer from dementia-related anxiety. In a recent article, The New York Times took a look at a practice to help minimize the effects of the disease using virtual reality (VR) reminiscence therapy. Traditional (non-VR) reminiscence therapy has been practiced for several decades and allows older generations to reconnect with joyous and meaningful events of their youth through photographs, videos, and music. Along with positive feelings, nostalgia can help cultivate confidence and long-term perspective, at a time when many are grappling with the instability of short-term memory loss. For those who do not experience a significant improvement in well-being from traditional reminiscence therapy, the addition of virtual reality elements can be a dramatic turning point. 

The immersive experience of VR reminiscence therapy is helping patients to socialize in their daily lives, reversing the pre-treatment pattern of isolation. The article focuses on John Faulkner, a seventy-six year old resident of Central Parke Assisted Living and Memory Care in Mason, Ohio. Mr. Faulkner was withdrawn and showed no discernable improvement with reminiscence therapy by simply viewing photos until the center used an immersive virtual reality experience that allowed him to virtually walk along Ireland’s Cliffs of Moher where he had once visited in person with his wife. Over the course of his weekly 45-minute VR sessions, Mr. Faulkner not only became more sociable with other residents, he now requires less medication to treat his anxiety. A senior administrator at Central Parke stated that residents who engage in VR reminiscence therapy have experienced up to a 70% reduction in their usage of antipsychotics.

The article emphasizes the substantial shift the population will experience over the next forty years, as the 65+ age segment is expected to double in size. Technological tools will likely be very impactful to aid younger generations in caring for the elderly. In addition to VR reminiscence therapy, virtual reality is being used to treat elderly patients who suffer from chronic pain as well as post traumatic stress disorder (PTSD). Recent research at MIT has also shown that VR can decrease depression and social isolation in seniors. And a study is currently underway at the University of Santa Barbara, California using VR technology that allows families to take trips with their elderly family members. Not only can a senior revisit places where meaningful events took place, they may soon be able to bring along their grandchildren to experience the exuberance of the jazz age, for example, or to visit the town they grew up in.

Foretell Reality focuses on bringing people together in VR to enhance human interaction and facilitate social connection, often guided by mental-health professionals. 

Study: 3d versus 2d Video for retention and engagement
Soft Skills

Study: 360 Video in VR Increases Engagement and Retention

Three-dimensional (3D) video is a powerful feature of Virtual Reality (VR) because it fully envelopes the viewer within a panoramic scene. The effect is similar to sitting in a darkened planetarium, convinced that you have been transported to the center of our universe.

But is 3D video just another way to watch content or could there be deeper implications for learning and psychology? A recent study set out to determine this by comparing the psychological state and learning ability of subjects who were shown the same three videos in 2D conditions and in 3D conditions (VR).

As they viewed the videos, their brain signals (EEG signals) and facial reactions (EMG signals) were recorded using a value called fractal dimension. Researchers then developed a universal formula to compare the fractal dimension between the two types of viewing experiences.

The results revealed that “the EMG signal had a greater value of the fractal dimension in response to 3D videos compared to 2D videos, indicating that the EMG signal is more complex in response to 3D videos compared to 2D videos. In other words, the facial muscles are more engaged with stimuli where they are presented in 3D rather than in 2D.”

With regard to learning ability, “the rate of correct responses to the questions posed after watching the 3D video was 92.60%, which was higher than that obtained after the 2D videos at 80.87%. This difference suggested that the 3D videos resulted in greater attention paid to the details of videos and therefore increased the learning ability of the students.”

It is worth noting that the headset used in this particular study was based on cellular phone technology and not the latest, much more powerful headsets now in the marketplace. Given the level of clarity and freedom of movement now available, another study with updated hardware should be considered.

The Foretell Reality platform includes the ability to view 3D video within an environment alone or with others in real time. Some use cases include social viewing, mindfulness training, pain distraction, and exposure therapy. Request a demo to experience it yourself.

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