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Jonathan Collins

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virtual reality (VR) stress
Therapy and Support

VR To Combat Stress and Anxiety

A nice summary in Forbes of how various companies are offering Virtual Reality (VR) treatments to help people cope with anxiety and stress during these challenging times. Among them is our partner XRHealth.

While the individual VR treatments highlighted in the article can certainly help alleviate stress and anxiety, they do not address the feeling of isolation that often accompanies these feelings.

That is why XRHealth chose Foretell Reality to also provide safe, therapeutic environments where remote participants can meet to share their experiences as part of a moderated support group.

Free from distraction, participants embody life-like avatars that combine authentic human gestures and expressions with the sense of being in the physical presence of others.

At Foretell Reality, we believe that individual VR treatment combined with group support and therapy is a truly holistic approach to tackling a variety of mental health challenges, particularly with so many people now struggling and in isolation.

Foretell Reality is an enterprise VR solution for interpersonal communication and business collaboration. Learn more here.

virtual reality (VR) live events
VR-Related

Limitless: Live Events in VR

In 2019, live events ranging from conferences to concerts to sporting events generated tens of billions of dollars in ticket revenue. With recent losses exceeding 90%, the live events industry must answer two critical questions. How do you put on a live event without any attendees and how do you generate revenue without ticket sales?

In the tech industry, where direct losses exceed $1 billion alone, live conferences provide a forum for learning, networking, promotion, and collaboration but that is all predicated on everyone being in the same physical space at the same time. So how can event holders recreate the feeling and function of being at a live event safely and without the need to travel?

Virtual Reality (VR) offers the closest experience to being in person of any technology or medium. Many organizations have been embracing VR for live entertainment for years. The NBA streamed it’s first live game in VR back in 2015 and Oculus Venues streamed its first live concert back in 2018. More recent examples include the largest VR music and arts festival, Lost Horizon, which is set to take place this summer with over 50 performers and 4 stages.

Though the entertainment industry may have been the first group to embrace VR for live events, recent circumstances have forced all live event promoters to strongly consider VR in lieu of in person gatherings. HTC and the IEEE both held VR-only conferences this year and while technology companies may currently be leading this trend, other industries are soon to follow as the pandemic continues and travel budgets are cut.

While the move toward conferences and other live events in VR is positive for the health of attendees, the environment, and the organizers bottom line, it also presents a unique opportunity to revisit the live event experience from the ground up.

While VR can replicate being in familiar venues such as arenas, presentation halls, or trade floors, it can also bring attendees into fantastical environments to participate in new types of interactions and experiences not possible in the real world. We don’t need stadiums or conference centers to hold a virtual audience. We are in new uncharted territory with limitless possibilities. Performers and speakers can be on top of clouds, in the International Space Station, or appear larger than life in front of 12 million fans. Presenters can take an audience on a curated, immersive journey of their product or service and those in attendance can take on any form or appearance.

As evidence of the move toward VR for live events, tech giant Apple recently purchased NextVR, a platform known for producing immersive experiences in sports, music, and entertainment. Apple hopes to incorporate the platform into its music streaming subscription service and its growing video streaming platform, offering subscribers the option to attend concerts or live events virtually. Forget the streaming wars that seem to be all the focus lately, the new frontier is VR for live events.

virtual reality (VR) therapy and support
VR-Related

Foretell Reality for Therapy and Support

Barriers to In-Person Care

Support groups as well as individual and group therapy can help improve mood and emotional well being. The conversation between a therapist and a patient, or between patients, allows a forum to explore and communicate feelings and experiences openly, get perspective on one’s situation, and receive advice and support.

Unfortunately, barriers exist for those seeking in-person mental and emotional help. To begin with, finding and committing to a therapist or group can be a daunting task. It is time consuming to travel around ‘trying out’ different alternatives. Moreover, exposing oneself to others, especially when distressed, can also be anxiety producing due to the fear of others’ judgment. It takes time, trial and error to find the right forum and therapy methods. Let alone, get used to new ways of sharing one’s deepest emotions and concerns.

When a good fit is found, regular travel to an office or meeting room can be equally time consuming, expensive, and challenging, particularly for those with social anxieties or physical impairments. This is especially true in rural areas where access to trained counselors and support groups is limited.

The current pandemic highlights another challenge to seeking mental support, the fear of contracting an illness when in a social setting. For many this is a new fear, but for others it existed prior to COVID-19. For example, cancer patients risk their health every time they return to the hospital or another shared space for a support group session as do many others with a range of ailments that compromise their immune systems.

It appears that though in-person therapy and support can offer substantial mental benefits through greater connection, direction and engagement, it is simply not possible or preferable for many people seeking help.

Rise Of Telemental Health

Not surprising, there has been a huge increase in the adoption of virtual therapy administered through mobile applications and websites. Telemental health visits are on pace to top 80 million by 2021 in the United States, up from 50 million in 2019.

And it appears that remote therapy works successfully for many people. A study by the University of Michigan’s School of Public Health has found telehealth to facilitate positive health outcomes on par with, and in some cases exceeding, in person sessions. “Telehealth services resulted in lowered depression, better overall mental health, increased satisfaction with mental health care and coping skills, and increased confidence in handling depression,” the study concludes.

While the ability to seek help remotely is a positive advancement, the technology to facilitate both individual and group sessions lacks the level of immersiveness, engagement, and focus of an in-person experience.

Video, chat, or audio communication cannot replicate the feeling of two or more people being in a shared place at the same time. This is particularly important for group therapy and support where the natural flow of conversation is fundamental to treatment. Video calls and audio bridges simply cannot recreate the dynamics of a group conversation and can instead lead to stilted and disjointed interactions or, worse still, misunderstandings and misinterpretations.

Body language, social cues, gestures, and gaze are all limited or impossible on flat screens while anonymity comes at the expense of full participation and equal standing with other participants.

Moreover, sessions held over phones or computers are prone to distraction from outside sources, uneven audio or video quality, and self-consciousness over physical appearance on screen.

While the move toward virtual therapy and support is a positive one, opening access and opportunity for those who need it, the technology underlying the treatment experience needs to evolve into something much more immersive.

Virtual Reality (VR): The Evolution of Remote Communication

“We’ve shifted from the Industrial Age to the Information Age, and now we’re transitioning to the Experience Age.” says Tico Ballagas, senior manager, AI and Emerging Compute Lab, HP Labs. “VR has this ability to conjure experiences at any moment for anybody, and that creates a new way that we as a human race can interact.”

Foretell Reality, a VR platform for therapy and support, addresses the shortcomings of video, chat, and audio, by immersing participants and therapists into shared, 3D environments.

Through a fully customizable and anonymized avatar, a patient feels safe to share their feelings without the concern of judgement due to her or his appearance. Patients and therapists can gesture in any direction, direct his or her gaze around a room, pick up on others social cues, and even move around within the space or interact with and share objects.

Most importantly, everyone in the environment sees and hears the same thing but from his or her own perspective, just as if they were in the same room. This creates a feeling of presence and of having a shared experience with others versus a video call where everyone is in a different physical location.

Using a VR headset, sessions are much less prone to distraction from outside sources or from messages flashing across a phone or laptop screen. Also, there is no need to be self-conscious about appearance as identity is shielded behind a customizable virtual avatar. This is important as remaining anonymous, helps lower levels of anxiety and depression present in patients and leads to more open and meaningful discussions between participants and therapists.

VR even extends what is possible in the real world by allowing for immersion into any setting and in any form with anyone in the world. Whether that setting promotes group mindfulness or replicates potentially painful past experiences, these events can be shared with a professional or with a group for real therapeutic outcomes.

VR Support Groups: Yale School of Medicine and XRHealth

Foretell Reality has partnered with Yale School of Medicine to develop effective and convenient solutions for adolescent cancer patients to participate in group therapy without having to travel to and from the hospital. Travel is not only inconvenient and expensive, it can lead to a risk of infection and can be physically and emotionally taxing on the patient.

Participants range from aged 13 to 30 years and all are either actively in treatment or had received treatment within the last year. The groups, comprised mainly of young adults, are given measurements to gauge levels of anxiety, depression, and resilience in order to see how VR group sessions compare to more conventional methods of group therapy.

Initial findings are promising and indicate that group therapy in VR can reduce anxiety and depression in ways other platforms cannot. Dr. Asher Marks, Assistant Professor of Pediatrics (Hematology/Oncology) and Director of Pediatric Neuro-Oncology, who is leading the initiative, states that “the VR technology offered by Foretell Reality allows users to jointly partake as avatars in a shared experience which cannot be replicated over conference call or video chat.”

XRHealth, a VR telehealth company, is also leveraging Foretell Reality to power support groups for patients who are being treated for similar conditions. Patients are first evaluated by a clinician and then sent a VR headset pre-loaded with a personalized treatment program. Once in treatment, a patient can then attend scheduled support group sessions with other participants who share similar ailments.

Foretell Reality for VR Therapy and Support

Foretell Reality is a secure and customizable solution that offers immersive, engaging, and distraction-free virtual telemental health sessions for both groups and individuals.

Our application runs on a variety of affordable headsets including Oculus Quest, Pico, and HTC Focus Plus and our solution can be integrated into existing telehealth platforms in order to extend treatment into VR.

The demand for virtual mental health care is growing rapidly and technology to improve the experience needs to follow. Foretell Reality makes remote feel near for those seeking help and support in a way that video, audio, and chat cannot.

Interested in learning more about Foretell Reality? Contact us or schedule a demo.

virtual reality (VR) job fair
VR-Related

Rethinking the Virtual Job Fair

In times of economic uncertainty and large scale unemployment, job fairs provide an opportunity for large numbers of job seekers to identify employers who are hiring in one convenient location. Given recent circumstances, we are now seeing a rise in virtual job fairs, aiming to connect job seekers with prospective employers purely online. Virtual job fairs can take different forms ranging from a simple list of employers websites to live video presentations to scheduled one on one sessions.

While virtual job fairs serve a necessary purpose, they lack the hustle and bustle of an in-person event in which employers and job seekers can meet face-to-face for interviews, informative sessions, and assessments. Casual networking is particularly challenging given the limitations of current online tools like video and chat. Not surprisingly, attendees often describe the virtual job fair experience as frustrating and disjointed.

Virtual Reality (VR) presents an opportunity not only to improve the virtual job fair experience but also to redesign it from the ground up. Why meet in a conference hall behind a booth or table when employers can showcase a fully immersive version of their office as a way to highlight their company’s culture? Why just share a job description when you can have prospective employees engage with a simulation of the actual job? Why attempt to network across a video screen when VR provides an experience where dozens of people can connect with one another in an open, 3D environment? VR opens the door for creativity when it comes to recruitment and also provides job seekers unexpected benefits like anonymity if desired.

As with other applications, VR provides the closest experience to meeting in person of any technology available. Personalized avatars allow for subtle, nonverbal communication like gestures, directional gazing, and movements within 3D space. These types of interactions in a distraction-free, focused environment allow applicants and employers to conduct meaningful interviews and informative sessions in a way that closest replicates a real job fair.

Like other live events, VR presents an opportunity to explore new paradigms for remote events where the technology can not only replicate but push beyond the experience as it is today.

virtual reality (VR) job fair
VR-Related

Rethinking the Virtual Job Fair

In times of economic uncertainty and large scale unemployment, job fairs provide an opportunity for large numbers of job seekers to identify employers who are hiring in one convenient location. Given recent circumstances, we are now seeing a rise in virtual job fairs, aiming to connect job seekers with prospective employers purely online. Virtual job fairs can take different forms ranging from a simple list of employers websites to live video presentations to scheduled one on one sessions.

While virtual job fairs serve a necessary purpose, they lack the hustle and bustle of an in-person event in which employers and job seekers can meet face-to-face for interviews, informative sessions, and assessments. Casual networking is particularly challenging given the limitations of current online tools like video and chat. Not surprisingly, attendees often describe the virtual job fair experience as frustrating and disjointed.

Virtual Reality (VR) presents an opportunity not only to improve the virtual job fair experience but also to redesign it from the ground up. Why meet in a conference hall behind a booth or table when employers can showcase a fully immersive version of their office as a way to highlight their company’s culture? Why just share a job description when you can have prospective employees engage with a simulation of the actual job? Why attempt to network across a video screen when VR provides an experience where dozens of people can connect with one another in an open, 3D environment? VR opens the door for creativity when it comes to recruitment and also provides job seekers unexpected benefits like anonymity if desired.

As with other applications, VR provides the closest experience to meeting in person of any technology available. Personalized avatars allow for subtle, nonverbal communication like gestures, directional gazing, and movements within 3D space. These types of interactions in a distraction-free, focused environment allow applicants and employers to conduct meaningful interviews and informative sessions in a way that closest replicates a real job fair.

Like other live events, VR presents an opportunity to explore new paradigms for remote events where the technology can not only replicate but push beyond the experience as it is today.

virtual reality (VR) live events
VR-Related

Limitless: Live Events in VR

In 2019, live events ranging from conferences to concerts to sporting events generated tens of billions of dollars in ticket revenue. With recent losses exceeding 90%, the live events industry must answer two critical questions. How do you put on a live event without any attendees and how do you generate revenue without ticket sales?

In the tech industry, where direct losses exceed $1 billion alone, live conferences provide a forum for learning, networking, promotion, and collaboration but that is all predicated on everyone being in the same physical space at the same time. So how can event holders recreate the feeling and function of being at a live event safely and without the need to travel?

Virtual Reality (VR) offers the closest experience to being in person of any technology or medium. Many organizations have been embracing VR for live entertainment for years. The NBA streamed it’s first live game in VR back in 2015 and Oculus Venues streamed its first live concert back in 2018. More recent examples include the largest VR music and arts festival, Lost Horizon, which is set to take place this summer with over 50 performers and 4 stages.

Though the entertainment industry may have been the first group to embrace VR for live events, recent circumstances have forced all live event promoters to strongly consider VR in lieu of in person gatherings. HTC and the IEEE both held VR-only conferences this year and while technology companies may currently be leading this trend, other industries are soon to follow as the pandemic continues and travel budgets are cut.

While the move toward conferences and other live events in VR is positive for the health of attendees, the environment, and the organizers bottom line, it also presents a unique opportunity to revisit the live event experience from the ground up.

While VR can replicate being in familiar venues such as arenas, presentation halls, or trade floors, it can also bring attendees into fantastical environments to participate in new types of interactions and experiences not possible in the real world. We don’t need stadiums or conference centers to hold a virtual audience. We are in new uncharted territory with limitless possibilities. Performers and speakers can be on top of clouds, in the International Space Station, or appear larger than life in front of 12 million fans. Presenters can take an audience on a curated, immersive journey of their product or service and those in attendance can take on any form or appearance.

As evidence of the move toward VR for live events, tech giant Apple recently purchased NextVR, a platform known for producing immersive experiences in sports, music, and entertainment. Apple hopes to incorporate the platform into its music streaming subscription service and its growing video streaming platform, offering subscribers the option to attend concerts or live events virtually. Forget the streaming wars that seem to be all the focus lately, the new frontier is VR for live events.

virtual reality (VR) soft skills
Soft Skills

Four Ways VR Elevates Soft Skills Training

A recent LinkedIn survey revealed that 92% of talent professionals reported that soft skills are equal or more important in the hiring process than hard skills and 89% say that bad hires typically lack soft versus hard skill requirements.

While may seem counterintuitive, VR provides unprecedented means to replicate and practice real world social experiences, and advance soft skills:

1. Comfort in Anonymity. Improving soft skills requires playing out different roles and scenarios. This can be intimidating for those who don’t feel comfortable ‘acting’ or ‘pretending.’ With VR, identity and voice are fully anonymized freeing participants to focus on the ‘real’ situations they find themselves within VR.

2. Breaking Down Walls. Detailed and authentic environments provide a level of immersion that is hard to replicate within a traditional physical space. The feeling of having already experienced something results in greater confidence and familiarity when entering into actual situations.

3. The Immediacy of Empathy. Empathy is one of the fundamental soft skills to learn but also one of the most difficult to teach. With VR, roles can quickly be reversed creating an immersive change in point of view instantly. A doctor can immediately become a patient and vice versa. This allows participants to focus on visceral feelings instead of intellectual reactions.

4. The Man and the Machine. For VR soft skills training, AI provides an always on partner, ready to practice scenarios that require repetition. This is incredibly valuable but even more so when more people get involved. Feedback and encouragement provided by human participants that join AI role players provides the best of both worlds. AI provides a constant to evaluate and measure progress while humans provide motivation and direction (also soft skills).

Foretell Reality is an enterprise VR solution for interpersonal communication and business collaboration. Learn more here.

virtual reality (VR) empathy
Therapy and Support

VR as a Tool for Empathy

Unconscious bias can manifest itself in many different ways. Whether it is racial, gender, or age bias, changing ingrained perceptions starts with empathy and the willingness to put ourselves in someone else’s shoes. Though not a magic bullet, Virtual Reality (VR) can help by immersing people into experiences from the point of view of someone else.

A recent example is a 12 minute VR film that immerses viewers in the life of a fictional African American man as he encounters racism as a child, adolescent, and adult. Courtney Cogburn, an assistant professor at Columbia’s School of Social Work, is one of the filmmakers.

“We wanted people to have a visceral sense of what this feels like,” she said. “It’s more likely to trigger empathy, and to help you understand the scope and nature of racism and racial inequality in our society.”

Getting people together in VR to role play real life scenarios while embodying the role of different genders, ages, and races is another way to build empathy. It is one of the applications that Foretell Reality supports through customizable, life-like avatars that can interact with one another within virtual spaces that simulate real world scenarios.

Foretell Reality is an enterprise VR solution for interpersonal communication and business collaboration. Learn more here.

virtual reality (VR) therapy
Therapy and Support

Virtual Therapy Needs Virtual Reality

In these challenging times, more and more patients are turning to virtual therapy. So much so that TalkSpace, a leading telemental health platform that lets patients connect with licensed therapists, has seen a 65% increase in the last month or so.

While there are obvious reasons for an increase in remote therapy given the pandemic, there are also many benefits that will outlast it: not having to travel to an office, not having to take time off from work, not having to make arrangements for childcare while out, and not having to switch doctors if in a different location.

While the benefits of virtual counseling are clear, there are also drawbacks. Sessions over video can be prone to outside distractions, inconsistent video quality, and do not allow for anonymity. Patients and therapists alike may also feel self conscious being on video, particularly in group settings. This is best described by therapist Cynthia Chalker, “You have a mask of invisibility that you impose on yourself, and suddenly you’re seeing yourself seeing your patient, and it’s disconcerting, to say the least. ‘I look like that?’”

Virtual Reality(VR) offers an alternative to video, chat, or audio by creating an immersive feeling of presence free from outside distractions. All participants occupy the same three-dimensional space in the form of virtual avatars. Those who wish to remain anonymous can do so while still retaining a tangible identity. Avatars also allow for group role play and realistic environments can be used to place patients into challenging situations in order to surface memories under the guidance of a therapist.

Just as with other telehealth platforms, virtual reality platforms designed for individual and group therapy are both secure and HIPAA compliant. For example, XRHealth, a VR telehealth company that leverages Foretell Reality for support groups, is both HIPPA compliant and is covered by Medicare and most major insurance providers.

Therapy is an experience that can be difficult to replicate virtually. Ricardo Rieppi, a therapist practicing in New York City speaks about this, “there’s an embodiment that happens when you’re with a person. As therapists, we use our own counter-transference, our watchful, hovering empathy, to do our work. That’s difficult online. All the minutiae, my going out, meeting them at the door, their taking a chair or the couch—you don’t have that anymore. And I’m seeing the patients in their own home.”

If Rieppi were to use virtual reality, he may find more of the embodiment he is seeking. VR can enhance empathy, increase eye contact, and most importantly, allow users to feel present with one another.

With more and more people seeking mental help while remote, the limitations of video, chat, and audio alone are becoming apparent. Virtual reality offers more authentic human interactions in engaging, immersive, and distraction free environments.

Foretell Reality is an enterprise VR solution for interpersonal communication and business collaboration. Learn more here.

Collaboration

Virtual Reality is the Platform for Team Building

With a rapidly growing remote workforce, there is a risk of team members becoming ever more isolated from one another. While many platforms exist for connecting remote colleagues and teams, virtual reality (VR) is the only technology that makes team members in different physical locations feel like they are all sharing the same space.

A shared VR environment is not only a more natural way to collaborate, it also provides an opportunity to build cohesion, trust, and empathy through fun and challenging team building exercises. Immersive activities can range from collectively detonating a bomb to escaping the room to ping pong competitions to meditation retreats.

Team building can also involve role playing where different team members take on identities that place them in roles and scenarios they may never have in the real world. This allows for empathy and understanding of what other team members may feel and experience themselves. For example, a male colleague may play the role of a female of color during a pitching exercise or a manager can take on the role of a front-line employee dealing with a challenging customer.

Virtual reality for team building has many advantages not only to other remote collaboration platforms but also to real world exercises. These include:

  • Experience of being in the same environment versus sharing a screen.
  • No need for physical travel.
  • Team building activities not confined by constraints of the physical world.
  • Role play that builds empathy and cohesion among team members.
  • Cost savings for travel, lodging, and activity expenses.

Virtual reality is the only platform that truly brings a team together. In these challenging times and beyond, it offers an experience that is immersive, engaging, and most importantly, shared.

Foretell Reality is an enterprise VR solution for interpersonal communication and business collaboration. Learn more here.

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