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Industry News, Soft Skills, Therapy and Support

More Than Meets the Eye: Meta’s Haptic Glove

Virtual reality has traditionally been viewed as a technology that allows users to immerse themselves in computer-generated environments, giving them the opportunity to experience a vast number of scenarios and surroundings. Until recently, VR software only offered the ability to stimulate two senses: sight and sound. Various attachments have attempted to close this gap between fiction and reality by adding a smell or taste component, but the one sense that hasn’t been properly addressed, and is perhaps the most vital to addressing this gap, is touch. Enter: Meta’s haptic glove.

The haptic glove prototype offers the sensation of touching or holding objects in virtual reality. This is achieved with the help of hundreds of actuators – small inflatable motors that mimic the feeling of pressure. Meta is working to improve the functionality of this feature by enabling the glove to detect exactly where you are in a virtual field, how close you are in proximity to an object, as well as the physical properties of various objects. Meta Research Director Sean Keller believes in the large impact this will have: “We use our hands to communicate with others, to learn about the world, and to take action within it. We can take advantage of a lifetime of motor learning if we can bring full hand presence into AR and VR. People could touch, feel, and manipulate virtual objects just like real objects — all without having to learn a new way of interacting with the world.” 

Don’t get too excited though – this glove is years from being market ready. RL Research Process Engineer, Katherine Healy, addresses the manufacturing difficulties Meta is facing, considering the gloves are being individually assembled by skilled engineers. “We use semi-automated processes where we can, but manufacturing these gloves at scale will require the invention of new manufacturing processes,” Healy mentions. Despite these setbacks, VR technology is predicted to become widely accessible in coming years.

Haptic technology isn’t necessarily new to the market, it just hasn’t been widely available to the public, nor has it attracted the interest of people other than serious gamers or movie producers. It’s taken years for the public to welcome the idea that VR technology has more practical uses than just gaming or entertainment. 

Though initial applications may focus on gaming and hard skills training, areas like therapy and support, soft skills training, and real time collaboration will also benefit. With this glove, you’ll be able to realistically manipulate 3D product prototypes, shake hands while practicing mock job interviews, and make realistic, genuine connections with other people through the sensation of touch during therapy and support sessions. 

Foretell Reality is a social VR platform for therapy and support, soft skill training, and real time collaboration. We employ current technologies such as hand tracking and are constantly extending our capabilities to support the latest headsets and accessories. To learn more or schedule a demo, click here.

Industry News, Other

Five Events in October Pushing VR Forward (and the month’s not over yet)

  1. Accenture announces it will purchase 60,000 VR headsets to train new hires.

Why it Matters: More demand for hardware will create more competition among headset manufacturers which will advance innovation.

2. HTC announces the release of new immersive glasses for relaxation.

Why it Matters: More affordably priced headsets in the marketplace targeted at specific consumer applications like relaxation will increase adoption among consumers.

3. Facebook announces it will hire 10,000 new employees in Europe focused on building out metaverse.

Why it Matters: With 10,000 employees in the U.S. already working on AR and VR, this is a clear indication that the largest social media company in the world is going all in on a 3D future globally.

4. Magic Leap raises another $500m and reveals Magic Leap 2.

Why it Matters: Having now raised a total of $3.5b, it shows that large investors see augmented and virtual reality as a long-term play.

5. Paris Hilton headlines the inaugural Metaverse Festival and embraces the decentralized world of blockchain, Decentraland, and Genies.

Why it Matters: Alternative social VR platforms show that Mark Zuckerberg’s metaverse isn’t the only game in town meaning more choices for consumers, more innovation, and less centralized control.

Coaching, Soft Skills

Five Myths of AR and VR Training

A recent article highlighted five myths associated with AR and VR training. Among them – it’s a fad, it doesn’t actually improve learning, and it’s only useful for practicing physical skills.

For the latter, the author elaborates on the importance of soft skill training. “VR simulations provide a low-pressure way to practice high stakes conversations and foster an emotional connection for learners. For example, difficult conversations across leadership, HR, sales, customer service and more can be practiced with the aid of avatars.”

Foretell Reality allows for virtual embodiment through customizable avatars that can engage in role play scenarios from any perspective. Observers can view scenarios as a non-participant in VR or from a desktop. Interested in a demo? Click here.

Mindfulness, Therapy and Support

The Benefits of Group Mindfulness in VR

Meditation’s popularity has grown more than three fold in the past decade and the pandemic has shed even more light on the practice as people struggle with depression, anxiety, and isolation. Though often done alone, a recent article from PositivePsychology.com highlights several benefits of practicing mindfulness as a group. These include:

Motivation – “Organized group meditation provides an opportunity for those who might not practice alone to show up.”

Relatedness – “Having others present during a mindfulness session can boost our resolve and provide a sense of ‘we are in this together,’ especially when we are prone to distraction. “

Competence – “If the leader makes time for the group to discuss the challenges they face, each session can provide a valuable opportunity to share solutions.”

Autonomy – “While it may sound counterintuitive, mindfulness as a group may have fewer distractions and offer a more profound experience.”

But what about when you are not able to join other people in a group, particularly during a pandemic? Group mindfulness in Virtual Reality (VR) offers its own set of benefits over both in person and video sessions. These include:

Accessibility – VR allows individuals who may not want or may be unable to travel to participate in group sessions from anywhere in the world. This includes patients confined to hospital beds, people suffering from social anxiety, or those living in rural areas.

Anonymity – The virtual embodiment provided by avatars also provides anonymity for those who may not wish to reveal their identity or be on camera, particularly during discussion sessions.

Calming Environments – The sights and sounds within in VR can foster mindfulness and focus attention in ways that a meditator does not have to close his or her eyes and imagine.

Individualized Experiences – Even when participating in mindfulness exercises as a group, individuals can choose their own environment while still seeing others in the space. Additionally, biofeedback can provide individual indicators of stress level and other measures.

The Foretell Reality platform enables social VR experiences for mindfulness, social skills, and overall mental health including group therapy and support and addiction recovery. Click here to request a demo.

 

Soft Skills

MIT Study: Virtual Embodiment in VR Soft Skills Training Increases Officer Empathy Toward Victim of Racial Abuse

A recent MIT study enlisted 38 police officers to take part in an VR scenario in which they are alongside another officer who is racially abusive towards an African American suspect. Officers were then divided into two different groups in order to witness the same interrogation again.

One group witnessed the interaction as an observer while the other embodied the perspective of the suspect. Three weeks later, all officers were again placed in a hostile interrogation of an African American suspect in a different setting.

“The results show that the actions of those who had been in the Victim condition were coded as being more helpful towards the victim than those in the Observer condition.”

Virtual embodiment is a real and powerful phenomenon in VR that can be used to increase empathy, inspire openness, change perspectives, and boost confidence (see previous blog post about the new avatar-based singing competition on Fox).

Foretell Reality allows for virtual embodiment through customizable avatars that can engage in role play scenarios from any perspective. Observers can view scenarios as a non-participant in VR or from a desktop. Interested in a demo? Click here.

singing competition
Soft Skills, Therapy and Support

‘Alter Ego’ on Fox Highlights the Power of the Avatar

A new singing competition on Fox puts a twist on the ‘masked singer’ genre by using holographic avatars to hide the identities of the performers. The name of the show, ‘Alter Ego,’ is a cultural first in that it directly addresses issues of identity and highlights some of the reasons why a performer (and, by extension, anyone else) might want to embody an alternate being for a period of time.

In the trailer leading up to the first episode, there was a common theme among the performers. They weren’t hiding behind these avatars. Instead, they felt the avatars empowered them to excel and to not be judged by anything other than their abilities as a performer.

“How I look has held me back,” says a female vocalist in the trailer. “People always judge me by the way I look,” says another. A third explains, “having an alter ego helps me a lot in life.”

The avatars in ‘Alter Ego’ are fantastical. They have powers like the ability to levitate, transform out of glitter cloud, and direct a stream of emoticons at the judges. They are different colors, shapes, and genders. But the voices behind them are real and those voices may never have been heard without an avatar in front to give them the confidence to move forward.

‘Alter Ego’ is a high profile Hollywood example of how virtual embodiment can empower people to overcome their fears, but many other everyday use cases offer broader and more varied applications. In therapeutic settings, Avatars provide anonymity to those who may not otherwise seek out treatment. In group settings, avatars generate more open conversation, leveling the playing field in a world often structured around physical appearance. Role play with avatars offers opportunities to counter implicit bias or build soft skills like public speaking or negotiation. For those with physical ailments or confined to a hospital bed, avatars offer a chance to be free from the constraints of the real world for a period of time.

Rather than seeing avatars as an escape, ‘Alter Ego’ celebrates the power they bring to those behind them. In social virtual reality settings, avatars can also empower, teach, train, and transform in ways that are just now being more deeply explored.

Foretell Reality is a social virtual reality platform with customizable avatars for a variety of professional use cases including therapy and support and soft skills development. Interested in a demo? Click here.

North-Star care
Therapy and Support

Behavioral Health Business Highlights North Star Care and Foretell Reality VR Partnership

Among other topics, North Star Care CEO Amanda Wilson discusses the benefits that the anonymity in VR brings to AUD treatment in this recent article by in Behavioral Health Business.

“We thought that group treatment in a virtual space, where the person is represented as an avatar, would give people the freedom to both participate in the first place, if they were reticent, but also the ability to really speak freely … and feel very comfortable communicating in this space.”

Read More

3D Study
Soft Skills, Therapy and Support

Recent Study: 3D VR Environments Generate More Emotional Stimulation Than 2D

A recent study that compared emotional arousal in 2D and 3D VR environments “indicated that emotional stimulation was more intense in the 3D environment due to the improved perception of the environment; greater emotional arousal was generated; and higher beta (21–30 Hz) EEG power was identified in 3D than in 2D.”

Read More about this study here. Other VR research studies can be found here.

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