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Soft Skills, VR-Related

Virtual Reality (VR) For Teaching Interpersonal and Professional Skills in Special Needs Education

With its ability to simulate real world learning exercises and ‘teleport’ students to historically accurate or imagined worlds, Virtual Reality (VR) is being used to teach academic subjects ranging from STEM to Shakespeare. These same features of VR are also being explored to teach a different type of subject matter to those with learning disabilities.  One that focuses more on interpersonal development and professional skills development.

Spaulding Academy & Family Services is among multiple special education schools implementing VR into their curriculum and seeing measurable results. Their goal was to meet the needs of all their students, centering their experiences around “physiological and sensory regulation, emotional regulation, skill-building, social interaction, and transitions.” Students with limited mobility were directly catered to; their sensory needs being met by using a VR headset and essentially “tricking” the “vestibular-ocular system into feeling that it is receiving needed movement stimulation.” From an emotional regulation outlook, VR provides a calming experience if students are overstimulated throughout the day, ruling out the possibility of heightened emotions or a classroom crisis. Results have been very promising for Spaulding Academy; VR has opened the door for students to control their emotions, find a safe space when needed, and strengthen their communication skills. 

Implementation goes beyond emotional control – students on the autism spectrum are also utilizing VR for job preparedness. A pilot study was conducted in an effort to improve interview skills among autistic adolescents. Participants were divided into an experimental group and a control group. The experimental group underwent 10 hours of interview training with a virtual avatar, resulting in overall improved interview skills and employment outcomes. Further research will likely be conducted to predict the efficacy of implementing VR training into special education programs across the country. 

A study conducted back in 2018 was one of the first indicators that VR technology could be used for more than just gaming – Using virtual reality to train emotional and social skills in children with autism spectrum disorder. Researchers studied 94 children who were diagnosed with autism spectrum disorders (ASD) and displayed poor social and communication skills. One of the most significant obstacles faced in this disorder is responding with appropriate facial expressions when in conversation. The subjects took part in “six VR scenarios depicting the daily lives of typical children in Hong Kong”, followed by a debriefing session to apply what they learned in real life. Results suggested that “children from [the] training group scored higher on emotion expression and regulation” as well as “higher on social interaction and adaptation” following the training. In the weeks after the study, “many parents expressed that their children were much more proactive in greeting and communicating with neighbors and relatives,” which led to engaging more in conversations and subsequently making more friends. Since the results of this study were released, there have been countless other studies with similar results – increased self-awareness, communication skills, and expression recognition.

Foretell Reality is a VR platform that provides safe, secure environments, customizable environments, and tools for trainers and educators to facilitate role play and simulation training for skills for the real world.

Empathy
Soft Skills, VR-Related

6 Examples of VR Increasing Empathy

Virtual Reality (VR) is often called an ’empathy machine’ for its ability to alter ingrained perspectives and unconscious biases. Unlike watching a video, reading a book, or hearing a lecture, VR acts as a focused lens into a fully realized world and, through that lens, provides experiences that are deeply moving and difficult to ignore.

What does this mean in practical terms? Here are six examples of how VR is being used right now to increase empathy both personally and professionally.

#1: Business

With the state of the current job market, employees are leaving businesses faster than ever in search of a better company culture. According to a recent survey of U.S. employees, HR professionals, and CEOs, 93% of employees reported they would stay with an empathetic employer, while 82% of employees would leave their position to work for a more empathetic organization. Major companies like Accenture are already using VR empathy training for their leadership and employees to increase retention, morale, and productivity. And Bank of America recently launched VR training programs in 4300 financial centers for the purpose of “strengthening and deepening relationships with clients, navigating difficult conversations, and listening and responding with empathy.”

#2: International Relations

In a recent study out of France, a team of researchers analyzed the effectiveness of VR empathy training to increase global empathy and interest in learning about other counties. This included exposing U.S. high school students to cultures and environments around the world.

In that case, researchers found that VR allows “users to literally step into the shoes of others and see the world from their perspective,” which has “shown significant plasticity of empathetic abilities even after the experience by decreasing implicit racial biases and increasing of mimicry of outgroup members.” The team ultimately concluded that immersive VR experiences are a powerful tool in developing empathy, awareness, and altruistic behavior.

#3: Social Work

Social work is a profession that often requires empathy on a daily basis. A recent pilot study from a New York social work program leveraged 360 video to transport students to a realistic urban environment “with the goal of helping them learn about how its history, resources, demographics, and physical space impacts its inhabitants. The study found that participants felt that the experience, combined with reflective questions, “made them feel engaged and thoughtful, and able to better learn social work concepts.”

VR also provides the ability to virtually embody an avatar and enter a simulation with other students in order to practice various scenarios in real time. The ability to personalize the avatar opens up exploration of biases in dealing with different genders and races in a safe, practice environment.

#4: Medicine

It can be difficult for doctors to empathize with their patients for a variety of reasons. It is also essential to a healthy recover for doctors and patients to have a strong, trusting relationship . In a recent study, medical students leveraged VR technology to simulate being in the shoes of a patient with age-related conditions such as macular degeneration, high-frequency hearing loss, or even Alzheimer’s disease.

Following VR exposure, students exemplified a stronger “understanding of age-related health problems and increased their empathy for older adults” with various diseases or disorders. Another way VR is being applied in medical education is by staging difficult conversations with family members about terminal illnesses or end-of-life steps. By witnessing a variety of different reactions, doctors can tailor their delivery in order to be accommodating, patient, and prevent overly chaotic interactions. 

#5: Law Enforcement

Empathy training has also been a staple for many law enforcement agencies. In a recent study, a group of police officers underwent empathy training, which significantly affected their behavioral patterns and led to “roughly 26 percent fewer arrests one week after the training.” Officers were also “over 50 percent less likely to use force in an encounter,” which increased cooperation and strengthened communication between officers and citizens. Overall, empathy training is leading to better outcomes within the community as a whole.

#6: Conflict Zones

Empathy is especially crucial in conflict zones and disaster response. The International Committee of the Red Cross recently ran an immersive VR workshop in order to generate empathy for those affected by conflict and violence. By the end of the session, participants were equipped to “understand humanitarian approaches to storytelling in conflict zones and representing people affected by violence.” Aside from the storytelling aspect, emergency responders are given the tools to understand other people’s pain and trauma responses before being thrown into a conflict zone or responding to a natural disaster.

Promising results in many research studies across multiple fields and professions show that VR is an effective method of empathy training. Now that headsets more prevalent and affordable, it is time to bring VR empathy training from studies into the forefront. Foretell Reality is a VR platform that provides safe, secure environments, customizable environments, and tools for trainers and educators to facilitate role play and simulation training for empathy and other human skills for the real world.

Soft Skills, VR-Related

Virtual Reality for Learning a Second Language

A recent study asked twenty-one university students who were studying Spanish as a second language to compare the experience of practicing face-to-face with the experience of practicing in Virtual Reality (VR). Students carried out three sets of two dialogues each, one dialogue in VR using a head-mounted display and one with a fellow student in a physical space. Each set of dialogues was completed with different partners and content and participants. At the end of the experience, students were asked to fill out a survey about their experience.

According to researchers, “the survey showed overall positive experiences with social VR, and comparisons between F2F and VR conversations also yielded statistically significant findings indicating that VR can be a more fun way to practice speaking that can also reduce feelings of self-consciousness. A thematic analysis of the survey’s open-ended responses supported quantitative findings by highlighting lower stress when speaking in VR, increased enjoyment of being in virtual environments, and heightened engagement when speaking in VR.”

Virtual Reality offers various features which make it a unique tool for practicing spoken language and contextual word learning. Below are a few benefits that VR provides over video and even in-person learning. As with any other learning tool, the effectiveness of the instructional design and the instructor are fundamental to engagement and retention.

Expressive Avatars

Role play is uncomfortable in person and nearly impossible on Zoom. Trying to speak another language during role play adds another level of discomfort and distraction. By wearing the mask of an expressive avatar, language learners can focus on dialogue over how they act or appear. This was noted in the aforementioned study by students who described the “lower the stress when speaking in VR.”

Beyond reducing stress, avatar customization allows students the opportunity to take on different gender and identity roles during role play offering a broader range of interactions and scenarios. And, as noted below, combining personalized avatars with a library of interactive environments allows participants to play different roles while also interacting with other people, objects and media in the scene.

Interactive Environments

It is commonly accepted that immersion into a foreign language environment accelerates learning the language. By going to a farmers market in Barcelona on a daily basis, you will learn the names of fruits, vegetables, meats, cheeses, and pretty much every other staple quicker and with greater retention than by memorizing a set of flashcards.

Virtual Reality convincingly replicates real world environments including objects and people you would find in those settings. Instead of flipping through pictures in a book or watching a video animation, you can walk down an aisle filled with items that you would typically find in a drug store, clothing store, or grocery store. The experience can even be gamified. For example, receive 10 points for filling your shopping bag with five specified items and then interacting with the cashier in order to complete your purchase.

And populating these same environments with other students allows for conversational learning under the guidance of an instructor. For example, the role of the cashier above can be filled by a fellow language learner who now has the opportunity to practice interacting with a customer and with the local currency.

Tools for Instructors and Coaches

Virtual Reality offers new and unique ways not only to learn but also to teach a second language. Instructors can schedule sessions in different environments for specific groups of language learners or make spaces available for all levels of students to drop in and practice 24/7. They can participate in role play or observe from afar. Innovative features like direct audio channels allow instructors to speak into the ear of one student so as not to disrupt the scene being played out. And instructors can share audio clips, images, and video as well as lead guided 360 tours that provide insights into other cultures while reinforcing language learning.

Analytics and Playback

Language learning sessions in VR generate a variety of analytics that can be tracked over time. Interactions with objects, time spent speaking, and direction of gaze during role play and other exercises offer tangible feedback on progress and can be used to gamify the learning experience. For example, a student who advances to the next level of comprehension may receive a unique piece of avatar clothing denoting this achievement. This also indicates to other students what level their peers have achieved so they can practice with those at their level.

Additionally, instructors have the ability to record any session and play it back within the actual 3D environment. This allows students to listen to themselves and their peers without being self-consciousness of how they appear in a recorded video.

Access

The most popular VR headset on the market, the Meta Quest 2 had already shipped 10 million units by last November and that was before the holiday season where it was one of the most popular technology gifts. Though often marketed for gaming or exercise, Meta has recently placed an emphasis on supporting educational and training experiences. Additionally, other device manufacturers are rapidly entering the market creating more competition both from a price and capabilities perspective.

Just as the rise of the internet and mobile devices allowed millions of people to learn a second language online, the rapid adoption of VR by consumers offers an opportunity to take second language learning to another level, one that reduces stress, increases retention, and adds an element of engagement not possible through any other medium.

Foretell Reality is a VR platform that provides secure environments, customizable avatars, and instructor tools for interpersonal skills development including second language learning. Please contact us for a demo or with any questions.

Soft Skills, Therapy and Support, VR-Related

The Metaverse Needs Safe Spaces

I think we’ve all heard by now that Facebook has rebranded itself to “Meta.” What many of us have failed to realize, though, is the widespread implications of that. According to Mark Zuckerberg, society will use the metaverse to connect with family and friends, create their own homes, and invite people into it. Zuckerberg believes this will create “the feeling of presence: the defining quality of the metaverse.” Social VR is extremely valuable in this aspect – it’s a fun and exciting way to connect with people, especially in situations where you may be geographically too far to meet with someone in real life. You also have the ability to safely do activities that you may not be able to do in real life, such as extreme mountain biking, skydiving, off-roading, racing, or taking part in shooting games. However, with an increase in life-like realities, comes the ever-so-present threat of harassment. 

Just days after Meta released their platform “Horizon Worlds” to the public, many women came forward about their experiences with sexual harassment. In a recent Bloomberg article, a woman described that she didn’t necessarily feel unsafe, but “was uncomfortable, and there were no clear rules about etiquette and personal space.” Her entire experience seemed to be tainted by the imminent presence of griefers: people who disrupt others just to annoy them. Although there are numerous moderators to protect users from this behavior as well as harassment, it is a considerably difficult task to process a spoken language, visible gestures, and body language, rather than simply scanning a text online. 

In an effort to combat this, Meta offers a “Safe Zone”, but many users have not been informed of this feature, and thus do not have the ability to block their perpetrators.  Zuckerberg’s promise that “privacy and safety will be built into the metaverse from day one” seems to be falling short due to a lack of investment in user education. This isn’t a new problem by any means, though. According to the MIT Technology Review, this began as early as 2016 when a woman was harassed in a VR zombie game. She recalls, “There I was, being virtually groped in a snowy fortress with my brother-in-law and husband watching.” It may not seem like a big deal, but a recent beta tester of Horizon Worlds disagrees: “Sexual harassment is no joke on the regular internet, but being in VR adds another layer that makes the event more intense.” Researchers of online harassment assert that the fully immersive aspect of 3D environments “tricks the user into thinking they are physically in a certain space, that their every bodily action is occurring in a 3D environment,” which is why “VR triggers the same internal nervous system and psychological responses.”

So how does a platform that was built on the foundation of inclusivity and an ability to meet people of all different backgrounds can become a threatening place, full of discomfort for some? The common denominator between all of these incidents is unrestricted environments and an abuse of anonymity.

The good news is that the metaverse is larger than one company and the applications for VR for positive social interactions are game changing. Foretell Reality is a social VR platform that provides safe spaces for therapy and support, soft skills development, and other interpersonal activities like real time collaboration and live simulations. Please visit our website for more information or to schedule a demo.

Soft Skills Police
Soft Skills

Three Examples of VR Soft Skills Training for Today’s World

Soft skills have commonly been overlooked in a society that values technical skills, or “hard skills.” Hard skills are more easily measured and therefore often the sole criteria for landing a job. So, the saying goes “hard skills get you hired, but a lack of soft skills will get you fired.” With a changing job market and a rise in social consciousness, employers are increasingly seeking out employees with strong soft skills – disturbed by the lack of communication and critical thinking skills within their current teams. Soft skills are applicable to every profession and give way to more meaningful interactions with co-workers. Let’s dive into a couple of the fields that have utilized Virtual Reality (VR) to strengthen soft skills.

As a police officer, you can expect to face a variety of hard-to-navigate situations over the course of your career. No amount of training can prepare you for high-risk environments involving adrenaline and the requirement to respond quickly. It all comes down to reflexes. The only problem is you can’t train your reflexes; they occur without conscious thought. What you can do is strengthen your soft skills: conflict resolution, communication, negotiation, self-control, empathy, patience, and active listening. The Athens County Sheriff’s Department is among the first of law enforcement agencies who have come to this realization, implementing VR soft skills training into their annual in-service this past fall. Rather than preparing for physical altercations or target practice, officers used VR headsets to immerse themselves in high-risk scenarios, strengthening their soft skills and giving them the tools to de-escalate situations in future encounters. By experiencing multiple different conflicts commonly encountered in the field, officers learned to avoid physical confrontation unless absolutely necessary. One scenario depicted a person in a mental health crisis, threatening self-harm. Officers were given the opportunity to analyze the situation and use soft skills to mitigate any rash decisions from the involved parties, preparing them to respond more accordingly when a similar scenario happens in real life.

Soft skills are often overlooked in career planning as well. Sandwell College, located in England, is among the first of higher education systems to acknowledge the significant absence of curriculum to train and develop the intangibles. Ben Haddock, Emerging Technologies Demonstrator, mentions: “There are a lot of things students aren’t taught about at school. Things like posture, body language, and eye contact. Employers expect work-ready job candidates and there is mounting pressure on institutions to make social skills training part of the curriculum.” The first step in solving a problem is to recognize that it does exist. Thus, the University has implemented VR technology that allows their students to record mock interviews, then switch avatars to analyze the behavior and composure that they need to improve upon. Students can become aware of their nervous ticks and shortcomings, then find ways to avoid them in future interviews. Bridgette Bennett, Head of the Professions and Innovations Academy at Sandwell, remarks: “We’re seeing confident students now going off to interviews and getting the jobs.” This comes as no surprise, considering that 84% of students reported higher confidence levels when going into ‘real life’ interviews. The trick is to observe yourself – a simple concept that would be difficult without the help of virtual reality.

Social Work is another great use case for virtual reality and one that has been recently piloted at Michigan State University. Because of the different environmental variations, trainees can experience important simulations that would otherwise be difficult to recreate – walking through a neighborhood, approaching and entering a home, and interviewing a family member. If students are able to prepare for tough situations before they enter the field, they’ll be much more equipped for the real thing. By having the opportunity to re-watch these encounters, students will also notice their mistakes or unconscious bias, making it easier to correct in future simulations. Social work is a stressful, emotionally taxing profession, but by using experiential learning tools such as VR, trainees can experience these challenges and not have to worry about making a mistake or saying the wrong thing. The beauty of VR is that you can repeatedly immerse yourself in an environment until you perfect your response.

There are various methods and approaches for soft skills training in VR. Fully immersive 360 video scenarios from different view points and role play through avatars are two powerful tools but the real power comes from the imagination of instructional designers and educators who employ these tools to make a difference in the real world.

Foretell Reality is a VR platform for soft skills development. We work with educators, coaches, and instructional designers to continuously develop tools and features that support various curriculum and teaching approaches.

Soft Skills, VR-Related

Addressing Barriers to Role Play through Virtual Reality

What is role play?

Role play is a commonly used training technique in which participants simulate real world scenarios in order to improve soft skills such as negotiation, problem solving, teamwork, conflict resolution, and active listening.

How does it work?

By practicing scenarios over and over again in a safe environment with peers and under the guidance of professional coaches or educators, participants become better prepared to deal with the same situations when they occur in the real world.

What professions can benefit from role play?

Any profession that includes interactions with clients, colleagues, customers, or those receiving care can benefit from role play. Some examples include:

Career Development: Many companies still require in-person interviews which means sitting across the table from as many as half a dozen different interviewees over a period of hours. Honing interviewing skills by practicing with peers improves confidence and self pitching.

Corporate Consulting: Presenting and active listening are two skills essential in effective consulting engagements. Gaining feedback from colleagues playing the role of clients can identify areas that need improvement before stepping foot inside a customer’s offices.

Professional Coaching: Professional coaches work with clients to help them achieve certain goals in their business and personal lives. Practicing interpersonal skills through role play in safe guided environments is a teaching method commonly used by coaches as they work with their clients to confront real world challenges.

Sales: Sales is all about relationships and connections. Gaining the trust of potential clients requires strong communication skills, active listening, emotional intelligence and ultimately negotiation skills. Role play is a powerful tool to practice those skills before getting in front of both new and existing customers.

Social Work: Social workers are placed in uncertain situations all the time. Conflict resolution, problem solving, and strong communication skills can mean the difference between escalation and resolution.

Customer Service: With retailers struggling to get customers to physically shop in their stores, every touch point with an employee is critical in keeping them coming back. Role playing various scenarios from complaints to unusual requests to product questions will improve the customer experience by providing employees to skills they need to resolve most issues.

Law Enforcement – Though physical confrontation with assailants is often portrayed in movies and in the news as central to an officers duties, soft skills such as conflict resolution, active listening, negotiation, and empathy are far more important to de-escalation and better community relations than handcuffs or batons. Experiencing different points of view through role play (e.g. the assailant’s) is one way of arming officers with the soft skills they need to resolve real world conflicts.

What are the barriers to role play?

Given that role play is an effective training tool, what deters broader use of the training technique? For the most part, the issues can be boiled down to three things:

  1. It is logistically difficult and expensive to get everyone together in the same location.
  2. People do not feel comfortable pretending to act or look like someone else.
  3. It is challenging to imagine that an environment looks different than the one you are in.

How can Virtual Reality (VR) address these barriers?

Virtual reality is a technology that is uniquely suited to address each of the barriers above.

  1. Role play participants can attend sessions in a shared 3D environment wherever they may be in the world. No need for a physical space or to travel to a specific location.
  2. Avatars allow role players to embody different personas without needing to pretend or imagine. This allows for more open dialogue and less self-consciousness during sessions.
  3. Realistically rendered environments can replicate anything from a board room to a living room. All participants see the same space and can even interact with 3D objects within it.

According to LinkedIn’s 2019 Global Talent Trends report, 89 percent of recruiters say when a hire doesn’t work out, it usually comes down to a lack of soft skills. And a Deloitte study from a few years back reported that “soft skill-intensive occupations will account for two-thirds of all jobs by 2030.”

As we move to a world where emotional intelligence is an essential job requirement, VR offers a technology that can bring one of the most effective soft skills training techniques, role play, directly to anyone with a $300 headset.

Foretell Reality is a social (VR) platform for soft skills training, therapy and support, and real time collaboration.

Industry News, Soft Skills, Therapy and Support

More Than Meets the Eye: Meta’s Haptic Glove

Virtual reality has traditionally been viewed as a technology that allows users to immerse themselves in computer-generated environments, giving them the opportunity to experience a vast number of scenarios and surroundings. Until recently, VR software only offered the ability to stimulate two senses: sight and sound. Various attachments have attempted to close this gap between fiction and reality by adding a smell or taste component, but the one sense that hasn’t been properly addressed, and is perhaps the most vital to addressing this gap, is touch. Enter: Meta’s haptic glove.

The haptic glove prototype offers the sensation of touching or holding objects in virtual reality. This is achieved with the help of hundreds of actuators – small inflatable motors that mimic the feeling of pressure. Meta is working to improve the functionality of this feature by enabling the glove to detect exactly where you are in a virtual field, how close you are in proximity to an object, as well as the physical properties of various objects. Meta Research Director Sean Keller believes in the large impact this will have: “We use our hands to communicate with others, to learn about the world, and to take action within it. We can take advantage of a lifetime of motor learning if we can bring full hand presence into AR and VR. People could touch, feel, and manipulate virtual objects just like real objects — all without having to learn a new way of interacting with the world.” 

Don’t get too excited though – this glove is years from being market ready. RL Research Process Engineer, Katherine Healy, addresses the manufacturing difficulties Meta is facing, considering the gloves are being individually assembled by skilled engineers. “We use semi-automated processes where we can, but manufacturing these gloves at scale will require the invention of new manufacturing processes,” Healy mentions. Despite these setbacks, VR technology is predicted to become widely accessible in coming years.

Haptic technology isn’t necessarily new to the market, it just hasn’t been widely available to the public, nor has it attracted the interest of people other than serious gamers or movie producers. It’s taken years for the public to welcome the idea that VR technology has more practical uses than just gaming or entertainment. 

Though initial applications may focus on gaming and hard skills training, areas like therapy and support, soft skills training, and real time collaboration will also benefit. With this glove, you’ll be able to realistically manipulate 3D product prototypes, shake hands while practicing mock job interviews, and make realistic, genuine connections with other people through the sensation of touch during therapy and support sessions. 

Foretell Reality is a social VR platform for therapy and support, soft skill training, and real time collaboration. We employ current technologies such as hand tracking and are constantly extending our capabilities to support the latest headsets and accessories. To learn more or schedule a demo, click here.

Coaching, Soft Skills

Five Myths of AR and VR Training

A recent article highlighted five myths associated with AR and VR training. Among them – it’s a fad, it doesn’t actually improve learning, and it’s only useful for practicing physical skills.

For the latter, the author elaborates on the importance of soft skill training. “VR simulations provide a low-pressure way to practice high stakes conversations and foster an emotional connection for learners. For example, difficult conversations across leadership, HR, sales, customer service and more can be practiced with the aid of avatars.”

Foretell Reality allows for virtual embodiment through customizable avatars that can engage in role play scenarios from any perspective. Observers can view scenarios as a non-participant in VR or from a desktop. Interested in a demo? Click here.

Soft Skills

MIT Study: Virtual Embodiment in VR Soft Skills Training Increases Officer Empathy Toward Victim of Racial Abuse

A recent MIT study enlisted 38 police officers to take part in an VR scenario in which they are alongside another officer who is racially abusive towards an African American suspect. Officers were then divided into two different groups in order to witness the same interrogation again.

One group witnessed the interaction as an observer while the other embodied the perspective of the suspect. Three weeks later, all officers were again placed in a hostile interrogation of an African American suspect in a different setting.

“The results show that the actions of those who had been in the Victim condition were coded as being more helpful towards the victim than those in the Observer condition.”

Virtual embodiment is a real and powerful phenomenon in VR that can be used to increase empathy, inspire openness, change perspectives, and boost confidence (see previous blog post about the new avatar-based singing competition on Fox).

Foretell Reality allows for virtual embodiment through customizable avatars that can engage in role play scenarios from any perspective. Observers can view scenarios as a non-participant in VR or from a desktop. Interested in a demo? Click here.

singing competition
Soft Skills, Therapy and Support

‘Alter Ego’ on Fox Highlights the Power of the Avatar

A new singing competition on Fox puts a twist on the ‘masked singer’ genre by using holographic avatars to hide the identities of the performers. The name of the show, ‘Alter Ego,’ is a cultural first in that it directly addresses issues of identity and highlights some of the reasons why a performer (and, by extension, anyone else) might want to embody an alternate being for a period of time.

In the trailer leading up to the first episode, there was a common theme among the performers. They weren’t hiding behind these avatars. Instead, they felt the avatars empowered them to excel and to not be judged by anything other than their abilities as a performer.

“How I look has held me back,” says a female vocalist in the trailer. “People always judge me by the way I look,” says another. A third explains, “having an alter ego helps me a lot in life.”

The avatars in ‘Alter Ego’ are fantastical. They have powers like the ability to levitate, transform out of glitter cloud, and direct a stream of emoticons at the judges. They are different colors, shapes, and genders. But the voices behind them are real and those voices may never have been heard without an avatar in front to give them the confidence to move forward.

‘Alter Ego’ is a high profile Hollywood example of how virtual embodiment can empower people to overcome their fears, but many other everyday use cases offer broader and more varied applications. In therapeutic settings, Avatars provide anonymity to those who may not otherwise seek out treatment. In group settings, avatars generate more open conversation, leveling the playing field in a world often structured around physical appearance. Role play with avatars offers opportunities to counter implicit bias or build soft skills like public speaking or negotiation. For those with physical ailments or confined to a hospital bed, avatars offer a chance to be free from the constraints of the real world for a period of time.

Rather than seeing avatars as an escape, ‘Alter Ego’ celebrates the power they bring to those behind them. In social virtual reality settings, avatars can also empower, teach, train, and transform in ways that are just now being more deeply explored.

Foretell Reality is a social virtual reality platform with customizable avatars for a variety of professional use cases including therapy and support and soft skills development. Interested in a demo? Click here.

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