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Coaching, Soft Skills, Therapy and Support, VR-Related

Foretell Reality Simulations Transform Social Work Education at Sacred Heart University

Foretell Reality Simulations Transform Clinical Education at Sacred Heart University

Sacred Heart University (SHU) is pioneering the future of clinical education by integrating virtual reality (VR) into its training program for social work students. Using Foretell Reality’s platform, SHU is offering students realistic, emotionally engaging social work simulations that prepare them for the complexities of real-world clinical practice.

Bringing Clinical Skills to Life with Virtual Reality

Led by Vickie Osborne, PhD, Maura Rhodes, MSW, and Krishnaben Patel, PT, SHU’s research team designed a training experience that bridges the gap between classroom theory and fieldwork. The simulations take place in a virtual provider’s office — a fully immersive, interactive environment where students engage with avatar-based patients in lifelike therapy sessions.

Instead of traditional peer roleplay, these simulations allow learners to refine their clinical communication and decision-making skills in a setting that mimics actual therapeutic encounters, without the social pressure of face-to-face interactions with classmates. “The VR platform allowed us to practice our clinical skills without the personal bias of role-playing face-to-face with a peer or friend. It felt like we were actually in a therapy setting,” one student shared.

From Simulation to Real-World Application

In the initial pilot, 21 MSW students participated in a VR simulation using case-based scenarios. During the study, students received a brief orientation and then took turns playing either the client or the therapist. These sessions lasted 20 minutes and were followed by a faculty-led debrief and post-experience assessments.

The results were telling. Students overwhelmingly felt the VR experience mirrored real-world therapy and helped them build clinical confidence. Post-session surveys also indicated strong correlations between feeling immersed in the virtual environment and perceiving it as realistic. “It was a stimulating and enjoyable experience,” a participant noted. “The interaction between counselor and client helped me refine my clinical skills… I highly recommend this teaching method.”

A More Comfortable and Accessible Way to Learn

One of the key advantages students reported was reduced anxiety. Compared to in-person simulations, where peers and professors are physically present, VR created a more relaxed and less intimidating environment. Plus, instructors could observe sessions discreetly through the platform without disrupting the experience. Students found the technology intuitive and easy to use, and teachers were able to observe students through the desktop interface.

Expanding to Interprofessional Education

Following the success of the social work pilot, SHU is expanding this approach to include interprofessional simulations. Physician Assistant students will soon participate as standardized patients in new VR environments. In addition, SHU plans to collaborate with Foretell Reality to simulate a healthcare conference room, designed specifically for cross-disciplinary collaboration.

This model reflects the realities of modern healthcare, where collaboration across specialties is vital. It also provides a scalable, cost-effective alternative to in-person standardized patient sessions, which can be prohibitively expensive and logistically complex.

A Shared Commitment to the Future of Learning

Foretell Reality’s immersive platform supports both in-person and remote learning, ensuring equitable access to hands-on training, whether students are on campus or enrolled in an online program.

By embracing VR, SHU is helping shape a new generation of behavioral health professionals who are not only competent and confident but also more prepared to meet patients where they are—emotionally, interpersonally, and clinically.

Board room in virtual reality

Screenshot of gender neutral avatar selection panel
Therapy and Support, VR-Related

Yale University Creates Safe Spaces for Gender Expansive Youth in Foretell Reality

Yale University’s new study highlights how Foretell Reality’s VR platform supports trans and gender expansive youth. Published in the Journal of Medical Extended Reality, the study was led by Dr. Nicolas Meade, Dr. Allura Ralston, and XR Pediatrics. Guided by a clinical psychology postdoctoral fellow, youth aged 13 to 18 joined support groups held entirely in Foretell. The platform’s gender-inclusive design with customizable avatars and voice modulation helped participants express themselves in alignment with their true identities. As a result, these features made the virtual setting feel safe, authentic, and welcoming.

Mental Health Challenges and the Limits of Traditional Platforms

Today, Trans and gender expansive youth face serious mental health challenges, often stemming from isolation, discrimination, and threats of violence. On top of that, many experience gender dysphoria—a deep distress when identity doesn’t match how others perceive or refer to them. In some cases, video therapy platforms can inadvertently worsen this issue, especially when participants are misgendered or unable to present authentically. Given these concerns, the study explored whether immersive VR could offer a more affirming alternative, utilizing Foretell’s tools for expression and safety.

Creating Safety, Joy, and Connection in Virtual Spaces

In Foretell’s platform, participants used voice filters and avatar customization to support their gender identity and feel gender joy. Gender joy comes from expressing identity authentically and feeling seen and respected. The calming VR setting included interactive activities like 3D drawing and playing ball games to foster bonding and engagement. Sessions followed a strict safety protocol. Participants stayed anonymous, but their emergency contacts were shared with facilitators. As a result, most participants found the platform easy to use, and all reported the experience as effective. One participant shared, “I talked more than I do in person,” while another noted their favorite part was “not being misgendered… not even once.”

Measurable Impact and Lasting Community

The study concluded that the platform was highly usable and supportive, with 9 out of 10 youth completing the program successfully. Nearly all participants said they would use the platform again, and the groups eventually transitioned into peer-led spaces upon popular request from participants. Overall, the ability to connect with other trans and gender expansive youth in an affirming, moderated setting was named as a key benefit.

Foretell Reality: A Platform for Expression and Healing

Foretell Reality’s platform blends immersive experiences with moderation tools and accessibility features.
With the platform’s face and body tracking, both youth and facilitators feel more present and empowered in their avatars. Together, these features create a supportive, connected virtual environment that affirms identity and encourages healing.

Therapy and Support

The Team at Yale Medical School Talks About Their Emotional Support Program for Adolescent Cancer Patients Using Foretell Reality

“It’s that point in growth where you are stuck. You’re in between childhood and adulthood. You are trying to work your way through … the social structure of the world.”

-Asher Marks, MD

“And then you throw a cancer diagnosis on top of that, and … everything else takes a back seat.”

-Amanda Garbatini, LCSW


Meet Dr. Asher Marks and Amanda Garbatini

At Yale Medical School, Dr. Asher Marks and Amanda Garbatini are at the forefront of bridging the gap between medical treatment and mental health support for adolescents with cancer. Their commitment to improving the well-being of these young patients is truly commendable. They work with a population with particular struggles, conducting clinical research using emerging technology and writing a protocol to address every possible challenge that might occur using virtual reality remotely with the pediatric population.

Research Population and Measures

One of the significant barriers to effectively treating adolescent cancer patients is their mental health. Anxiety and depression can hinder the healing process, making it crucial to integrate mental health support into their treatment plans. Yale’s groundbreaking research focuses on assessing the impact of VR-based interventions on adolescent cancer patients’ resilience, depression, and anxiety. By carefully measuring these parameters, they aim to understand how VR can be used to bolster psychological well-being during cancer treatment.

Results That Inspire Hope

The clinical progress observed through this innovative approach is nothing short of inspiring. Preliminary results indicate that VR experiences provided using Foretell’s platform can significantly enhance the resilience of adolescents with cancer while reducing their levels of depression and anxiety.

The Power of VR

Foretell’s VR platform offers a diverse range of activities that cater to the unique needs of adolescent cancer patients. From guided relaxation sessions to immersive experiences that transport them to serene environments, VR becomes a therapeutic tool to ease their emotional burden. As Amanda Garbatini aptly puts it, VR creates a “safe space” for these young individuals. It offers them a respite from the harsh realities of cancer treatment and allows them to explore soothing and engaging environments, fostering a sense of empowerment and control over their own experiences.

Conclusion

Yale Medical School’s collaboration with Foretell is an example of how innovative technologies can enhance the treatment of difficult diseases. By addressing the mental health needs of adolescents with cancer, they are not only enhancing their quality of life but also paving the way for connections, friendships, and support within an isolating journey. Through VR peer support groups, the journey of healing becomes a holistic experience that empowers young patients to conquer their challenges and emerge stronger than ever before.

Read the research protocol below:

JMIR Research Protocols – Use of Immersive Virtual Reality Spaces to Engage Adolescent and Young Adult Patients With Cancer in Therapist-Guided Support Groups: Protocol for a Pre-Post Study

About Foretell

Foretell is dedicated to improving the lives of patients and healthcare providers through the transformative power of virtual reality. To learn more about Foretell and how it is transforming the healthcare landscape, visit our website.

Therapy and Support

Group Therapy and Peer Support with Foretell Reality: Get to Know Each Other Anonymously, Overcoming the Fear of Stigma and Judgement

Introduction

In recent years, virtual reality (VR) technology has made significant strides in transforming the way we connect, communicate, and heal. One groundbreaking application of VR technology is in the realm of peer support and group therapy, where platforms like Foretell Reality are revolutionizing the way people access mental health services. In this blog post, we’ll explore 8 ways in which Foretell Reality is being used to provide an innovative and effective approach to support groups and group therapy.

1. Get to Know Each Other Anonymously

Foretell Reality provides a unique opportunity for individuals to participate in support groups and therapy sessions while maintaining complete anonymity. This anonymity is crucial for those who may fear judgment based on their physical appearance or social factors. With avatar representations and voice masking options, participants can engage authentically without the fear of being judged, enabling them to open up and share their experiences without reservations.

2. Practice Coping Skills with Immersive Exposure

VR offers an immersive environment for individuals to practice coping skills and emotional regulation techniques. Through immersion, users can confront and navigate challenging situations safely. This is especially valuable for those dealing with trauma, anxiety, or phobias, as they can gradually expose themselves to triggers in a controlled and supportive environment.

3. Stretch and Meditate in a Serene Temple

Foretell Reality offers a range of serene environments, including a meditation temple on a secluded island. These environments are designed to promote relaxation, mindfulness, and self-grounding. Users can engage in meditation and mindfulness workshops, fostering a sense of calm and inner peace in a tranquil virtual setting.

4. Share Your Feelings in a Safe Setting

In Foretell Reality, participants can communicate through 3D avatars, which enables natural communication using voices, body language, facial expressions, directional gaze, and hand gestures. This immersive interaction creates a sense of presence, facilitating more open and honest conversations compared to traditional video or phone calls.

5. Exercise and Play with Your Peers

Foretell Reality incorporates various activities and games that promote bonding and teamwork among participants. From ball games to spatial drawing, users can engage in playful activities that help break the ice and create lasting bonds. The platform also allows users to explore 360-degree images and videos together, fostering a sense of togetherness and shared experiences.

6. Engage in Fun Group Activities

The virtual environments in Foretell Reality are designed to evoke awe and create a sense of community. Users can engage in group activities like going to the movies, swimming, or sitting around a campfire roasting marshmallows. These environments support up to 25 active participants, and the number of seats can be adjusted to create an intimate setting, even when connecting with a larger group.

7. Express Yourself with 3D Art Therapy

For those who find it challenging to express themselves verbally, Foretell Reality offers a unique avenue for self-expression through 3D art therapy. Participants can create art in a virtual space, allowing them to convey their emotions and experiences in a creative and therapeutic way.

8. Relieve Physical Stress and Discomfort

Foretell Reality aims to make support groups and group therapy accessible to individuals facing physical and technical limitations. The platform offers both seated and walking modes, accommodating users with varying levels of physical mobility. Users can engage in activities and therapies that cater to their specific needs, reducing physical discomfort and barriers to participation.

Conclusion

Foretell Reality is reshaping the landscape of peer support and group therapy by harnessing the power of virtual reality. By eliminating barriers to access, offering anonymity, and providing immersive experiences, this platform is enhancing the way individuals receive support and connect with their peers. As we move forward, the potential for VR technology to revolutionize mental health care continues to grow, offering hope and healing to those in need.

Collaboration, Therapy and Support, VR-Related

Unleashing Joy and Healing: Foretell Reality’s Dog Park

One unique application of VR is found in Foretell Reality’s virtual dog park—a digital haven designed to combine the therapeutic benefits of social recreational activities and the unconditional love of our furry friends:  Crumb Bun, Gooby, and Mabel!

A “Pawsitive” Approach to Recreational Therapy

Recreational therapy has long been recognized as an effective way to enhance physical, emotional, and psychological well-being. Its goal is to help individuals cope with challenges, improve their quality of life, and achieve a sense of joy and accomplishment. With the advent of virtual reality, this therapeutic approach has taken a giant leap forward, allowing users to engage in activities that transcend the limitations of the physical world.

Step into the Virtual Dog Park

Imagine putting on a VR headset and finding yourself standing at the entrance of a picturesque dog park with an urban background, bathed in warm sunlight. Lush greenery surrounds you, and the air is filled with the joyous barks and playful antics of virtual dogs of different breeds and sizes. This is the virtual dog park offered by Foretell Reality—a digital space where users can immerse themselves in an oasis of serenity and happiness.

The Healing Power of Interaction

The heart of the virtual dog park lies in its lifelike interactions. Users can approach the virtual dogs, kneel down, and even pet them using VR controllers. They can also give them treats, throw them toys, and play games with them and their peers. Studies have shown that physical interaction with animals can lead to reduced stress, lowered blood pressure, and increased release of oxytocin—the “bonding hormone.”

A Sense of Presence and Belonging

For those who may be physically restricted or unable to access traditional outdoor spaces, our virtual dog park offers a unique opportunity to connect with nature and animals as well as bond with other people. The immersive environment fosters a sense of presence and belonging, allowing users to temporarily escape from the confines of their physical limitations and experience the joys of being outdoors and surrounded by the companionship of dogs.

Tailoring the Experience

Foretell Reality’s virtual dog park allows users to customize their surroundings, choosing from various interactive elements like a hot dog cart, a swing set, and a dock on a lake. You can sit in a semicircle and have a discussion while the dogs come to you to play or choose a more active setting to play around with the dogs and chase them around.

The Therapeutic Potential

While the virtual dog park undoubtedly offers moments of fun and delight, its potential for therapeutic use is profound. Research has demonstrated that interactions with animals, even in virtual environments, can help alleviate symptoms of anxiety, depression, and loneliness. Moreover, the sense of accomplishment that comes from bonding with virtual dogs and engaging in playful activities can boost self-esteem and overall mental well-being.

Closing Thoughts

As technology evolves, so too does our understanding of its potential to improve our lives in unexpected ways. Foretell Reality’s virtual dog park is a shining example of how virtual reality can be harnessed for recreational therapy, offering individuals a chance to experience the joys of canine companionship and the healing power of nature, regardless of their physical circumstances. With each interaction, users can find solace, happiness, and a renewed sense of connection—one virtual dog park visit at a time.

Coaching, Collaboration, Other, Soft Skills, Therapy and Support, VR-Related

Explore Foretell Reality’s Accessibility Features

At Foretell Reality, our mission has always been to create inclusive and immersive experiences that enhance human interaction. We believe that emerging technology should be accessible to everyone, regardless of their abilities or preferences. This month, we are thrilled to showcase our commitment to accessibility and highlight the various options we have integrated into our platform to enhance user experiences for individuals with diverse needs.

1. Closed Captioning for a Seamless Visual Experience

Understanding the importance of accessibility in media content, we have taken significant steps to ensure no one is left out of the experience. With the addition of closed captioning, our users can now enjoy private and group conversations, irrespective of hearing impairments. Whether it be a group conversation or a one-to-one private chat, closed captioning ensures that the narrative reaches everyone.

2. Enlarged Text for Improved Readability

We recognize that users may have varying visual capabilities, and reading small text can be a challenge for some. To address this, we’ve introduced an option to enlarge text across our entire UI system, including notifications, closed captioning, and tooltips. By making text size customizable, users can adjust it to suit their comfort and avoid eye strain, providing a more enjoyable reading experience for all.

3. Real-Time Spoken Notifications for Visual Impairments

For individuals who face difficulties in visually identifying notifications, we’ve incorporated a spoken notification feature. Users now have the option to receive the notifications in spoken form, ensuring they never miss an essential update.

4. Optimized App for Colorblindness

Accessibility shouldn’t be limited to 95.5% of the population with great color vision. Color plays a significant role in design and user interfaces, especially in VR. Foretell’s new design ensures that vital information is conveyed through visual cues such as tooltips, icons, and animations, allowing colorblind users to engage seamlessly with the platform. We have also redesigned the color scheme to be higher in color contrast, accommodating the potential needs of those who are colorblind.

5. Single-Hand Mode for Different Levels of Mobility

For individuals with both temporary and permanent mobility issues, we’ve implemented a single-hand mode feature. Navigating through our platform using just one hand is now possible, providing greater convenience to those who may have limited mobility.

At Foretell Reality, accessibility is an ongoing journey, and we remain committed to continuously improving and expanding our features to cater to diverse needs. We firmly believe that everyone should have the opportunity to explore and enjoy the wonders of virtual reality and related technologies.

VR is a technology that can unite people from all walks of life but is still behind on some critical accessibility features offered in other devices like phones and computers. At Foretell, we are mindful of the different population segments, as we enhance our platform to foster a culture of inclusivity and empowerment.

Stay tuned for more updates on accessibility and other exciting features from Foretell Reality!

Industry News, Other, Therapy and Support, VR-Related

Foretell Reality at AWE with Yale University

Asher Marks, MD, Medical Director of Pediatric Neuro-Oncology at Yale University School of Medicine, recently spoke at AWE Europe about his collaboration with Foretell Reality. Featured alongside CMO of the Glimpse Group, James Watson, Dr. Marks explained the value of VR in clinical treatments for pediatric cancer patients, a support group therapy in VR, and why the Yale School of Medicine chose to partner with Foretell Reality.

“We needed a company that was going to work with us to customize the experience for what we felt our patients needed, and what our patients said they needed.” Yale Oncology Department chose Foretell because it is a peer-to-peer secured application, has great spatial audio, is hardware agnostic, and is customizable, Dr. Marks says. In his talk, Dr. Marks also highlights how VR has a lack of distraction, includes body language, a shared space, and opportunities for self-expression through avatars. His study participants followed his sentiment, saying “I preferred VR to Zoom due to the fact that it felt more immersive as though I was leaving my house to attend group”. “I would prefer a VR group to a Zoom group, as this feels more immersive” another participant agrees.

“Participation went from 0% to 73% when we put our patients into social VR support groups,” said Dr Marks, highlighting the significant impact the VR-based cancer support groups have had. “It was extremely helpful to be able to vent to people who actually get it”, adds another cancer participant. The support groups aimed to improve psychosocial care for cancer patients aged 18-25. But using the phone was their grandparents’ technology, and using Zoom was their parents’ technology, Dr. Marks says. VR, however, was something new and exciting. As an added benefit, the groups allowed patients with Leukemia to interact without having the increased risk of infection spread. Some patients joined support group sessions from the hospital, and some others were homebound. “I think I greatly benefitted from the group and it made me feel less isolated”, says a patient after participating in the program.

After over 9 months of detailed planning, Dr. Marks and his team ran Phase 1 and 2 pilot clinical trials with assessment tools such as resilience surveys to measure results. The average participant age was 19, and the most common diagnosis of participants was Acute Lymphocytic Leukemia. They had four patients per group, a professional social worker, and an invisible observer. The results were very encouraging: they found statistically significant improvements in resilience. “I was a little embarrassed to be myself, but this group provided me with the confidence to be myself.” adds one member.

Following this collaboration, The Glimpse Group is working to make the implementation, management, and measurement of XR technology in healthcare easy, and to promote more studies and partnerships. As XR becomes more mainstream, the cost of entry will become more affordable, Asher Marks adds. One of the major benefits of this study will be that it sets a precedent for other healthcare organizations, as mentioned in their Q&A.

Virtual Reality Reminiscence Therapy
Mindfulness, Therapy and Support, VR-Related

The Power of Virtual Reality Reminiscence Therapy

Cognitive decline can lead to social isolation and many older people suffer from dementia-related anxiety. In a recent article, The New York Times took a look at a practice to help minimize the effects of the disease using virtual reality (VR) reminiscence therapy. Traditional (non-VR) reminiscence therapy has been practiced for several decades and allows older generations to reconnect with joyous and meaningful events of their youth through photographs, videos, and music. Along with positive feelings, nostalgia can help cultivate confidence and long-term perspective, at a time when many are grappling with the instability of short-term memory loss. For those who do not experience a significant improvement in well-being from traditional reminiscence therapy, the addition of virtual reality elements can be a dramatic turning point. 

The immersive experience of VR reminiscence therapy is helping patients to socialize in their daily lives, reversing the pre-treatment pattern of isolation. The article focuses on John Faulkner, a seventy-six year old resident of Central Parke Assisted Living and Memory Care in Mason, Ohio. Mr. Faulkner was withdrawn and showed no discernable improvement with reminiscence therapy by simply viewing photos until the center used an immersive virtual reality experience that allowed him to virtually walk along Ireland’s Cliffs of Moher where he had once visited in person with his wife. Over the course of his weekly 45-minute VR sessions, Mr. Faulkner not only became more sociable with other residents, he now requires less medication to treat his anxiety. A senior administrator at Central Parke stated that residents who engage in VR reminiscence therapy have experienced up to a 70% reduction in their usage of antipsychotics.

The article emphasizes the substantial shift the population will experience over the next forty years, as the 65+ age segment is expected to double in size. Technological tools will likely be very impactful to aid younger generations in caring for the elderly. In addition to VR reminiscence therapy, virtual reality is being used to treat elderly patients who suffer from chronic pain as well as post traumatic stress disorder (PTSD). Recent research at MIT has also shown that VR can decrease depression and social isolation in seniors. And a study is currently underway at the University of Santa Barbara, California using VR technology that allows families to take trips with their elderly family members. Not only can a senior revisit places where meaningful events took place, they may soon be able to bring along their grandchildren to experience the exuberance of the jazz age, for example, or to visit the town they grew up in.

Foretell Reality focuses on bringing people together in VR to enhance human interaction and facilitate social connection, often guided by mental-health professionals. 

VR for Agoraphobia
Therapy and Support, VR-Related

Virtual Reality to Treat Agoraphobic Avoidance

As defined by the Mayo Clinic, agoraphobia is “a type of anxiety disorder in which you fear and avoid places or situations that might cause you to panic and make you feel trapped, helpless or embarrassed.” This can range from using public transportation to standing in line in a grocery store. Most people diagnosed with agoraphobia fear public spaces and crowds, thus they confine themselves to their home in order to avoid having a panic attack. Treatment involves psychotherapy and medication, but it takes time for symptoms to improve. Cognitive behavioral therapy is the most widely used treatment because it gradually exposes patients to anxiety-inducing situations, teaching them how to manage their symptoms and overcome their fears. 

A recent study out of England analyzed the effectiveness of virtual reality therapy to treat agoraphobic avoidance and patients with psychosis. Researchers analyzed 346 patients who were clinically diagnosed with psychosis and “had self-reported difficulties going outside due to anxiety.” Over the course of 26 weeks, researchers conducted “a parallel-group, single-blind, randomized, controlled trial across nine National Health Service trusts in England.” They split patients into two groups – a VR therapy group and the usual care alone group (control). The VR group was immersed in several different environments over the course of treatment. Whether it be visiting a coffee shop or entering a waiting room, patients were coached the entire way through and encouraged to let go of defensive behaviors. Compared to the usual care alone group, the VR therapy group showed “significant reductions in agoraphobic avoidance and distress” in everyday situations. VR therapy “particularly benefited patients with severe agoraphobic avoidance, such as not being able to leave the home unaccompanied.” 

The results of this study indicate VR therapy as a powerful adjunct to cognitive behavioral therapy. This means that, with the use of immersive technologies such as VR, therapy will become much more widely accessible and affordable to patients, especially those who may be too anxious to leave their homes for treatment. Foretell Reality is a social VR platform that provides safe spaces for therapy and support, soft skills development, and other interpersonal activities like real time collaboration and group events. Please visit our website for more information or to schedule a demo.

Therapy and Support, VR-Related

VR for Treating Anxiety and Depression

If you live in the U.S. where the combined rate of anxiety and depressive disorders among adults is approximately one in three, you likely know someone who suffers from the disorders’ crippling symptoms such as hopelessness and guilt. Perhaps you yourself have experienced a depressive episode and were encouraged to seek help, but for a multitude of reasons that we will touch on later, you didn’t. Virtual Reality (VR) reduces the barrier to engagement in mental health treatment and recent research shows that it can be used as a powerful tool against anxiety and depression.

The focus on anxiety and depression is relatively recent, but the relationship between VR and mental health is decades old. The first mental health breakthrough occurred in the 1990s when VR exposure therapy was used to treat war veterans with Post-Traumatic Stress Disorder (PTSD). VR exposure therapy simulates life-like stimuli in a controlled environment. Under the supervision of a mental health professional, patients confront the object or scenario they fear, thereby diminishing their anxiety over time. VR exposure therapy treatments were also developed for phobias such as claustrophobia, arachnophobia, and fear of flying. Additionally, early VR therapies focused on cue reactivity for addictions like nicotine. Because VR makes the scenario feel real, patients are able to practice their behavior when confronted with stimuli (e.g. a crowd of people smoking) that trigger their arousal and anticipation.

Early VR treatments like exposure therapy and cue reactivity were one-on-one. And often the therapist was not immersed in the space with the patient, but rather was guiding the session from the outside. More recent technological developments have enabled multiple participants to interact in a shared environment, which has made VR  support groups and group therapy a reality. 

In one example, Yale School of Medicine partnered with Foretell Reality to study the viability of VR support groups for adolescent cancer patients. VR allows something that other types of therapy (e.g. tele-health via video) do not – anonymity. If you’ve experienced depression or know someone who has, you’ll be familiar with the heavy burden of social interaction. If you’re losing your hair due to cancer treatments or your depression has taken a toll on your hygiene habits, you can understand why some would avoid group therapies altogether. Because VR is avatar-based, patients do not feel judged as they are not physically “seen.” At the same time, they can still interact with other avatar patients through body movement and gestures as if they are in the same physical space. 

Anonymity helps solve the burden of stigmatization regarding physical appearance, but that isn’t the only barrier that VR addresses. Those suffering from depression and anxiety may experience challenges focusing. With a VR headset on, it isn’t possible to look at your phone or be distracted by the television. A patient is fully immersed in a virtual supportive environment: chairs in a circle, the cushy pillows… everything looks… real. And the possibilities are endless. Perhaps your support group is meeting by the ocean or on a serene clifftop nestled in the clouds. You are there – and you didn’t even have to leave your home. You can use different settings for a daily meditation or mindfulness practice, walk on the beach with your guide while discussing your feelings, or play a virtual ball game with your peers. 

And that brings us to another barrier to mental health treatment: the physical one. Some patients are disabled and literally cannot leave their homes. Others live in a rural area with no accessible support group within hundreds of miles. And depressed patients may at times not feel physically capable of leaving even their beds. A $300 headset and internet connection is all one needs to connect socially from anywhere in the world. 

VR technology has been evolving for over two decades, and has greatly accelerated in the past couple of years. This evolution comes just in time for using VR effectively for various (tele) mental health purposes. In less than ten years, the World Health Organization predicts that mental health disorders will be the leading burden of disease worldwide. We must use every available tool to treat mental health disorders, and VR is here to help.

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