Category

VR-Related

Home / VR-Related
VR-Related

SickKids Hospital’s Support Groups for Teens with Serious Illness 

Shaindy Alexander, certified child life specialist at the Hospital for Sick Children (SickKids), led a 6-month pilot study using Foretell Reality to conduct weekly VR support groups for teens with serious illnesses. In the linked video, Shaindy explains “Teens awaiting organ transplants or battling with cancer often feel isolated and lonely because they struggle to connect with their peers due to fatigue, physical limitations, and body image issues”. 

Thanks to the Foretell Reality platform, the teens in the pilot bypassed the physical and psychological barriers their illness brought and roamed around the playful virtual environments without limitations. They used customized avatars that helped them socialize without worrying about their appearance, and connected with peers they could relate to without the need to leave their homes. The teens also had a safe space to talk about what was on their minds while participating in activities like 3D drawing, roasting marshmallows around a campfire, and playing with dogs in Foretell’s dog park. 

Preliminary data showed that the support groups had an 87.5% retention rate and very positive remarks from the participants and their families: “I think I’ve been happier and more like, social, and that’s made my mood better. And I don’t feel as alone, that much anyways.” said one of the pilot participants. “[The best part is] just seeing … that the other people there are all kind of like me. And just feeling like it’s a safe space, and I can actually share.”

As Foretell Reality, we are excited about the next steps of the pilot study and look forward to expanding this program to teens in need. Foretell is dedicated to improving the lives of patients and healthcare providers through the transformative power of virtual reality. To learn more about Foretell and how it is transforming the healthcare landscape, visit our website.

Collaboration, Therapy and Support, VR-Related

Unleashing Joy and Healing: Foretell Reality’s Dog Park

One unique application of VR is found in Foretell Reality’s virtual dog park—a digital haven designed to combine the therapeutic benefits of social recreational activities and the unconditional love of our furry friends:  Crumb Bun, Gooby, and Mabel!

A “Pawsitive” Approach to Recreational Therapy

Recreational therapy has long been recognized as an effective way to enhance physical, emotional, and psychological well-being. Its goal is to help individuals cope with challenges, improve their quality of life, and achieve a sense of joy and accomplishment. With the advent of virtual reality, this therapeutic approach has taken a giant leap forward, allowing users to engage in activities that transcend the limitations of the physical world.

Step into the Virtual Dog Park

Imagine putting on a VR headset and finding yourself standing at the entrance of a picturesque dog park with an urban background, bathed in warm sunlight. Lush greenery surrounds you, and the air is filled with the joyous barks and playful antics of virtual dogs of different breeds and sizes. This is the virtual dog park offered by Foretell Reality—a digital space where users can immerse themselves in an oasis of serenity and happiness.

The Healing Power of Interaction

The heart of the virtual dog park lies in its lifelike interactions. Users can approach the virtual dogs, kneel down, and even pet them using VR controllers. They can also give them treats, throw them toys, and play games with them and their peers. Studies have shown that physical interaction with animals can lead to reduced stress, lowered blood pressure, and increased release of oxytocin—the “bonding hormone.”

A Sense of Presence and Belonging

For those who may be physically restricted or unable to access traditional outdoor spaces, our virtual dog park offers a unique opportunity to connect with nature and animals as well as bond with other people. The immersive environment fosters a sense of presence and belonging, allowing users to temporarily escape from the confines of their physical limitations and experience the joys of being outdoors and surrounded by the companionship of dogs.

Tailoring the Experience

Foretell Reality’s virtual dog park allows users to customize their surroundings, choosing from various interactive elements like a hot dog cart, a swing set, and a dock on a lake. You can sit in a semicircle and have a discussion while the dogs come to you to play or choose a more active setting to play around with the dogs and chase them around.

The Therapeutic Potential

While the virtual dog park undoubtedly offers moments of fun and delight, its potential for therapeutic use is profound. Research has demonstrated that interactions with animals, even in virtual environments, can help alleviate symptoms of anxiety, depression, and loneliness. Moreover, the sense of accomplishment that comes from bonding with virtual dogs and engaging in playful activities can boost self-esteem and overall mental well-being.

Closing Thoughts

As technology evolves, so too does our understanding of its potential to improve our lives in unexpected ways. Foretell Reality’s virtual dog park is a shining example of how virtual reality can be harnessed for recreational therapy, offering individuals a chance to experience the joys of canine companionship and the healing power of nature, regardless of their physical circumstances. With each interaction, users can find solace, happiness, and a renewed sense of connection—one virtual dog park visit at a time.

Coaching, Collaboration, Other, Soft Skills, Therapy and Support, VR-Related

Explore Foretell Reality’s Accessibility Features

At Foretell Reality, our mission has always been to create inclusive and immersive experiences that enhance human interaction. We believe that emerging technology should be accessible to everyone, regardless of their abilities or preferences. This month, we are thrilled to showcase our commitment to accessibility and highlight the various options we have integrated into our platform to enhance user experiences for individuals with diverse needs.

1. Closed Captioning for a Seamless Visual Experience

Understanding the importance of accessibility in media content, we have taken significant steps to ensure no one is left out of the experience. With the addition of closed captioning, our users can now enjoy private and group conversations, irrespective of hearing impairments. Whether it be a group conversation or a one-to-one private chat, closed captioning ensures that the narrative reaches everyone.

2. Enlarged Text for Improved Readability

We recognize that users may have varying visual capabilities, and reading small text can be a challenge for some. To address this, we’ve introduced an option to enlarge text across our entire UI system, including notifications, closed captioning, and tooltips. By making text size customizable, users can adjust it to suit their comfort and avoid eye strain, providing a more enjoyable reading experience for all.

3. Real-Time Spoken Notifications for Visual Impairments

For individuals who face difficulties in visually identifying notifications, we’ve incorporated a spoken notification feature. Users now have the option to receive the notifications in spoken form, ensuring they never miss an essential update.

4. Optimized App for Colorblindness

Accessibility shouldn’t be limited to 95.5% of the population with great color vision. Color plays a significant role in design and user interfaces, especially in VR. Foretell’s new design ensures that vital information is conveyed through visual cues such as tooltips, icons, and animations, allowing colorblind users to engage seamlessly with the platform. We have also redesigned the color scheme to be higher in color contrast, accommodating the potential needs of those who are colorblind.

5. Single-Hand Mode for Different Levels of Mobility

For individuals with both temporary and permanent mobility issues, we’ve implemented a single-hand mode feature. Navigating through our platform using just one hand is now possible, providing greater convenience to those who may have limited mobility.

At Foretell Reality, accessibility is an ongoing journey, and we remain committed to continuously improving and expanding our features to cater to diverse needs. We firmly believe that everyone should have the opportunity to explore and enjoy the wonders of virtual reality and related technologies.

VR is a technology that can unite people from all walks of life but is still behind on some critical accessibility features offered in other devices like phones and computers. At Foretell, we are mindful of the different population segments, as we enhance our platform to foster a culture of inclusivity and empowerment.

Stay tuned for more updates on accessibility and other exciting features from Foretell Reality!

Coaching, Collaboration, Industry News, Soft Skills, VR-Related

Foretell Reality for Co-Existence Through Co-Education in Israel Schools

In the classrooms of Israel’s middle schools, an extraordinary revolution is happening. This isn’t your typical lesson plan or group project, but an innovative and immersive journey into history using virtual reality (VR). Foretell Reality, a leading virtual reality platform, is the exciting vehicle driving this educational transformation.

Imagine Jewish, Muslim, and Christian students embarking on a virtual journey together. They explore historically significant sites, like Jerusalem, Haifa, Jaffa, Beth Shean, and Ramla, without leaving their classrooms or homes. Yet, they do so as avatars that transcend their personal backgrounds, making them immune to the conventional stigmas and prejudices that could cloud their real-life interactions. This digital exercise levels the playing field, fostering an open exchange of perspectives, and encouraging a deeper understanding of each other’s cultural narratives.

The power of Foretell Reality’s immersive environments lies not only in the ability to show panoramic pictures of these historic sites but also in the unique social interactions they facilitate among the students who are represented as avatars they customized themselves. In Foretell, students gathered around a virtual campfire, sharing PowerPoint presentations about the history of real locations that are related to their heritage. These virtual settings became platforms for playful engagement, whether it’s tossing around a virtual ball, splashing in a digital pool, or simply engaging in one-on-one conversations in various virtual settings.

Click here for more information on the project, and visit our website to learn more about Foretell Reality or to schedule a demo.

Coaching, Collaboration, Industry News, Soft Skills, VR-Related

Foretell Reality’s Conversational AI

Generative AI-powered language models have exploded in popularity and entered the mainstream in recent months, with the most notable mention being ChatGPT from AI research and deployment company OpenAI.

The new conversational AI feature in Foretell Reality utilizes GPT-3 to enable VR experiences to respond to natural language inputs from users. With this integration, users can communicate with virtual characters in a conversational manner on the Foretell VR platform, similar to real-life interactions. This AI integration could revolutionize the way users interact and engage in virtual environments across multiple industries, including healthcare, education, training, and marketing.

The functionality will provide a higher level of engagement in virtual environments, creating a more realistic and lifelike experience. Applications for the new technology could include soft skills training and enable employees or students to simulate professional and social interactions with customers, partners, and each other.

Foretell Reality General Manager, Dror Goldberg said: “The integration of AI into our VR platform and experiences will help accelerate the adoption of VR technology and make it a more effective medium for our key customers in the education and healthcare sectors. AI can also be used to assess trainees’ performance and provide feedback and analytics.”

Virtual being Jessica listens to voice prompts in VR to answer a user’s questions. The Glimpse Group’s President & CEO, Lyron Bentovim, commented: “This AI integration is expected to be a game changer for the industry driving a much more engaging, realistic, and effective immersive experience. Not only will it enhance the overall user experience but also open up new avenues for interaction and exploration within virtual environments. We are proud to be at the forefront of this technological evolution and will continue to focus on building and implementing the opportunities AI offers across our companies and technologies.”

Foretell Reality’s integration of GPT-3 is certainly another inevitable step towards creating more realistic immersive experiences and is just one of many examples of recent AI integrations that could mark an inflection point for the XR industry in terms of enhanced interactions with virtual beings powered by sophisticated AI models.

For more information or to schedule a demo, please visit our website.

VR-Related

“Mission Possible” at EUSTORY Annual Meeting

Dr. Shamir Yeger attended the EUSTORY Annual Network Meeting in Warsaw where he presented “Mission Possible”, a history learning program he co-created with Sparks Consulting Group. The program brings together Jewish and Arab teachers and students in Israel to meet in Foretell Reality and discuss different historical perspectives.

Historians in VR visiting a local Mosque together

The curriculum makes a unique use of VR as students from different religious and cultural backgrounds customize their avatars, and play games in immersive settings before they examine together 360-degree pictures of sites with historical significance to both groups – like in Old Jaffa and Ramla.

Historians on the streets of Old Jaffa in VR

The students learn how to evaluate historical continuity and change, discuss a range of personal perspectives, and think about the ethical dimension of historical facts and places. By using Foretell Reality tools, teachers and students who usually do not meet have a virtual field trip together where they learn from each other’s point of view without the typical pre-judgment that is usually driven by stereotypes, stigma, and geolocation.

3D Avatar of Dr. Shamir Yeger at the Ramla Market
VR-Related

Social Prescription with Virtual Reality

What is Social Prescribing?

Social prescription is a method used by healthcare professionals to refer patients to non-medical sources of support, such as community groups, charities, or arts and leisure activities. These activities are normally conducted in community centers or social settings. The aim of social prescribing is to help address social, emotional, and practical needs that may be contributing to their health condition.

Why VR?

Virtual reality (VR) is conducive to social prescribing as a way to provide people with non-pharmacological interventions for a range of physical and mental health conditions. VR is a technology that supplements in-person or online activities, as well as a standalone intervention. One example of social prescribing in VR is recreational therapy, where patients get together with therapists virtually to play games and sports or to try out new hobbies.

VR transcends the limitations of social prescribing exercises in person because it removes the logistical hurdles of transportation, space, and required equipment. It also surpasses the capabilities of video calling by allowing participants to interact with each other and virtual objects in three dimensions. It offers simulations that would not be accessible in any other format due to the high cost, the physical and mental availability of patients, or even the rules of physics and nature.

How is Social Prescribing Used?

Overall, the use of VR for social prescribing can be a powerful tool for providing non-pharmacological interventions to patients and helping them to improve their physical and mental health. To use VR for social prescribing, healthcare professionals first assess the needs of their patients and determine which VR experiences would be most appropriate. Next, they refer the patients to the right VR program and follow up to monitor their progress and adjust the intervention as needed. This process is sometimes complemented by metrics provided in VR apps such as speaking time, gaze, and other biosensors if provided by the platform and accompanying hardware.

VR Social Prescribing for Mental Health

Luckily, social prescribing in VR can be an effective intervention for many different groups of people with a variety of mental health conditions. Some common examples are as follows:

Anxiety and stress: VR programs that use techniques such as exposure therapy or relaxation training can be helpful for people with anxiety and stress. For example, a VR program might involve mindfulness meditation workshops for multiple people to come together regularly in VR.

Social isolation: VR programs that offer social support and connection can be helpful for people who are isolated or lonely. For example, a VR program might connect patients with similar health conditions in virtual reality support groups, allowing them to share their experiences and offer each other support.

Other mental health conditions: VR programs that offer cognitive behavioral therapy or other mental health treatments can be helpful for people with mental health conditions. For example, a VR program might involve helping a patient with depression to identify and challenge negative thought patterns by utilizing behavioral therapy techniques like cognitive restructuring.

VR Social Prescribing for Physical Health

Chronic pain: VR programs that offer guided relaxation stretching or yoga exercises can be helpful for people with chronic pain. For example, VR programs that guide patients through a series of stretching exercises and relaxation techniques can help them manage their discomfort and learn from each other. When these sessions are conducted in groups, it can encourage participation and build a sense of community over time.

Physical rehabilitation: VR programs that involve virtual reality exercise and movement can be helpful for people undergoing physical rehabilitation. Especially because they can be done from home at the patient’s will. As an example, a VR program might involve recreational therapy activities like VR golfing or ping-pong to help them regain strength and mobility after an injury or surgery. This, in turn, can help them maintain their mental health as well.

These are just a few examples of how VR can be used for social prescribing. VR programs can also be tailored to the specific needs and goals of the patient, making them a highly flexible and effective tool for improving health outcomes.

Foretell Reality

Foretell Reality is a VR platform used to enhance social interaction by allowing professionals to conduct group or one-on-one sessions with their customers. Among our use cases are support groups, soft skills training, exposure therapy, and recreational activities like roasting marshmallows and playing the guitar by a campfire. We offer professionals customizable solutions that are most appropriate for their patients and use cases. Please visit our website to schedule a demo.

References:

Can digital technologies play a role in social prescribing models? (theiet.org)

VR Applications: 23 Industries using Virtual Reality (virtualspeech.com)

Loneliness and Social Isolation – HelpGuide.org

ChatGPT: Optimizing Language Models for Dialogue (openai.com)

Coaching, Other, Soft Skills, VR-Related

Foretell Reality for Special Education and Soft Skills Development

In their recent article, Questar III Boces explains how they found success using Foretell Reality in their classrooms for special education. Questar III is a Board of Cooperative Educational Services (BOCES) and educates approximately 1,600 students in various programs including career and technical education (CTE)New Visionspre-K, and special education. Questar III also provides affordable management and administrative services ranging from grant writing to financial planning.

Student Satisfaction

Foretell Reality partnered with Questar III to create training sessions for key soft skills like employer expectations, customer service, and mock interviews for students from three different education centers. 84% of students using Foretell indicated that the VR experience was “easier than in person”, and 14% specified that it was easier thanks to the increased focus on a survey.

The Work Readiness and Transition Perspective

“There are some real benefits to using virtual reality with our students … Not only do we see increased engagement and focused attention from our students, but it also provides them with more knowledge retention and boosted creativity,” says Jon Levine, Work Readiness and Transition Coordinator for Questar III BOCES Special Education.

Levine says that VR classes relieved anxiety for their students because they gave them an opportunity to practice soft skills that they were not exposed to. Indeed, 72% of the students indicate that the use of virtual reality highly benefits their education, and gave the highest score for wanting to see more VR and Foretell Reality applications in future lessons.

Teacher Reviews

“I think VR offers engaging additional practice and create a realistic environment that can help future employees be more prepared for the process.” says a teacher using Foretell Reality as part of the program. “Most of our students are very engaged with the technical world and very much enjoyed their experience,” they add. All teachers interviewed agree on the benefits of engagement and realism provided by VR simulations in classrooms and express positive sentiments about its potential.

1 2 3 4 5
Recent Comments
    About Exponent

    Exponent is a modern business theme, that lets you build stunning high performance websites using a fully visual interface. Start with any of the demos below or build one on your own.

    Get Started
    Subscribe Now
    Contact Us